[Mesa-dev] [PATCH v3 4/6] glsl: No need to lock in _mesa_glsl_release_types
Erik Faye-Lund
kusmabite at gmail.com
Fri Jun 26 11:06:06 PDT 2015
This function only gets called while mesa is unloading, so there's
no potential of racing or multiple calls at the same time. So let's
just get rid of the locking.
Signed-off-by: Erik Faye-Lund <kusmabite at gmail.com>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
---
src/glsl/glsl_types.cpp | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index f675e90..c622380 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -324,8 +324,10 @@ const glsl_type *glsl_type::get_scalar_type() const
void
_mesa_glsl_release_types(void)
{
- mtx_lock(&glsl_type::mutex);
-
+ /* Should only be called during atexit (either when unloading shared
+ * object, or if process terminates), so no mutex-locking should be
+ * necessary.
+ */
if (glsl_type::array_types != NULL) {
hash_table_dtor(glsl_type::array_types);
glsl_type::array_types = NULL;
@@ -335,8 +337,6 @@ _mesa_glsl_release_types(void)
hash_table_dtor(glsl_type::record_types);
glsl_type::record_types = NULL;
}
-
- mtx_unlock(&glsl_type::mutex);
}
--
2.1.4
More information about the mesa-dev
mailing list