[Mesa-dev] [PATCH v2] glsl: use non-null context when cloning variable
Kenneth Graunke
kenneth at whitecape.org
Sun Jun 28 22:34:26 PDT 2015
On Monday, June 29, 2015 01:13:30 AM Ilia Mirkin wrote:
> ProgramResourceList might not yet have been initialized. In that case,
> parent the var to the program.
>
> Fixes: c2ff3485b3d (glsl: clone inputs and outputs during linking)
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> Cc: mesa-stable at lists.freedesktop.org
> ---
>
> v1 -> v2: parent to prog only if the resource list doesn't exist
>
> Perhaps it's not worth it to clone in the first place if the resource
> list isn't there?
>
> src/glsl/linker.cpp | 4 +++-
> 1 file changed, 3 insertions(+), 1 deletion(-)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index 5da9cad..c8cd858 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -2639,7 +2639,9 @@ add_interface_variables(struct gl_shader_program *shProg,
>
> /* Clone ir_variable data so that backend is able to free memory. */
> if (!add_program_resource(shProg, programInterface,
> - var->clone(shProg->ProgramResourceList, NULL),
> + var->clone(shProg->ProgramResourceList ?
> + (void *)shProg->ProgramResourceList :
> + (void *)shProg, NULL),
> build_stageref(shProg, var->name) | mask))
> return false;
> }
>
There's a mistake in the original patch - add_program_resource is what
allocates ProgramResourceList in the first place, making it non-NULL.
But before it can do that, we use it as a memory context for cloning.
Tapani, any thoughts on that? You know this code much better than I do :)
I've gone ahead and reverted those two patches, which should fix this
leak. Tapani found some other bugs in those patches, and I believe
is looking into fixing them. We may as well revert them in the
meantime.
Sorry for making a mess of this!
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