[Mesa-dev] [PATCH 02/78] i965/nir/vec4: Select between new nir_vec4 or current vec4_visitor code-paths
Kenneth Graunke
kenneth at whitecape.org
Mon Jun 29 13:20:39 PDT 2015
On Friday, June 26, 2015 10:06:18 AM Eduardo Lima Mitev wrote:
> The NIR->vec4 pass will be activated if ALL the following conditions are met:
>
> * INTEL_USE_NIR environment variable is defined and is positive (1 or true)
> * The stage is vertex shader
> * The HW generation is either SandyBridge (gen6), IvyBridge or Haswell (gen7)
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89580
> ---
> src/mesa/drivers/dri/i965/brw_program.c | 5 +++++
> src/mesa/drivers/dri/i965/brw_shader.cpp | 14 ++++++++------
> src/mesa/drivers/dri/i965/brw_vec4.cpp | 32 ++++++++++++++++++++++++++++++--
> src/mesa/drivers/dri/i965/brw_vec4.h | 2 ++
> 4 files changed, 45 insertions(+), 8 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
> index 2327af7..7e5d23d 100644
> --- a/src/mesa/drivers/dri/i965/brw_program.c
> +++ b/src/mesa/drivers/dri/i965/brw_program.c
> @@ -574,6 +574,11 @@ brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
> struct gl_shader *shader, struct gl_program *prog)
> {
> if (shader_prog) {
> + /* Since git~104c8fc, shader->ir can be NULL if NIR is used.
> + * That must have been checked prior to calling this function, but
> + * we double-check here just in case.
> + */
That got reverted, so you can probably drop this comment. The assertion
seems reasonable.
> + assert(shader->ir != NULL);
> fprintf(stderr,
> "GLSL IR for native %s shader %d:\n", stage, shader_prog->Name);
> _mesa_print_ir(stderr, shader->ir, NULL);
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
> index 5653d6b..0b53647 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> @@ -118,12 +118,14 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
> compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = true;
> compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
>
> - if (compiler->scalar_vs) {
> - /* If we're using the scalar backend for vertex shaders, we need to
> - * configure these accordingly.
> - */
> - compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
> - compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
> + if (compiler->scalar_vs || brw_env_var_as_boolean("INTEL_USE_NIR", false)) {
> + if (compiler->scalar_vs) {
> + /* If we're using the scalar backend for vertex shaders, we need to
> + * configure these accordingly.
> + */
indentation looks a bit off here.
> + compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
> + compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
> + }
> compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
>
> compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
> index a5c686c..dcffa04 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
> @@ -1707,6 +1707,21 @@ vec4_visitor::emit_shader_time_write(int shader_time_subindex, src_reg value)
> }
>
> bool
> +vec4_visitor::should_use_vec4_nir()
> +{
> + /* NIR->vec4 pass is activated when all these conditions meet:
> + *
> + * 1) it is a vertex shader
> + * 2) INTEL_USE_NIR env-var set to true, so NirOptions are defined for VS
> + * 3) hardware gen is SNB, IVB or HSW
> + */
> + return
> + stage == MESA_SHADER_VERTEX &&
> + compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions != NULL &&
> + devinfo->gen >= 6 && devinfo->gen < 8;
Why not just do:
return compiler->glsl_compiler_options[stage].NirOptions != NULL;
As long as you don't set NirOptions for geometry shaders, that will
work fine. You could also only set NirOptions[MESA_SHADER_VERTEX] when
gen >= 6 && gen < 8, if you like. You could probably just eliminate the
function at that point.
> +}
> +
> +bool
> vec4_visitor::run(gl_clip_plane *clip_planes)
> {
> sanity_param_count = prog->Parameters->NumParameters;
> @@ -1722,7 +1737,17 @@ vec4_visitor::run(gl_clip_plane *clip_planes)
> * functions called "main").
> */
> if (shader) {
> - visit_instructions(shader->base.ir);
> + if (should_use_vec4_nir()) {
> + assert(prog->nir != NULL);
> + emit_nir_code();
> + if (failed)
> + return false;
> + } else {
> + /* Generate VS IR for main(). (the visitor only descends into
> + * functions called "main").
> + */
> + visit_instructions(shader->base.ir);
> + }
> } else {
> emit_program_code();
> }
> @@ -1882,7 +1907,10 @@ brw_vs_emit(struct brw_context *brw,
> st_index = brw_get_shader_time_index(brw, prog, &c->vp->program.Base,
> ST_VS);
>
> - if (unlikely(INTEL_DEBUG & DEBUG_VS))
> + /* Since git~104c8fc, shader->base.ir can be NULL if NIR is used,
> + * so we need to check that before dumping IR tree.
> + */
That got reverted, so you can probably drop this hunk.
> + if (unlikely(INTEL_DEBUG & DEBUG_VS) && (!prog || shader->base.ir))
> brw_dump_ir("vertex", prog, &shader->base, &c->vp->program.Base);
>
> if (brw->intelScreen->compiler->scalar_vs) {
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h
> index 4f2cc86..68bc4ae 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4.h
> +++ b/src/mesa/drivers/dri/i965/brw_vec4.h
> @@ -389,6 +389,8 @@ public:
>
> void visit_atomic_counter_intrinsic(ir_call *ir);
>
> + virtual bool should_use_vec4_nir();
> +
> virtual void emit_nir_code();
> virtual void nir_setup_inputs(nir_shader *shader);
> virtual void nir_setup_outputs(nir_shader *shader);
>
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