[Mesa-dev] [PATCH 00/78] i965: A new vec4 backend based on NIR
Jason Ekstrand
jason at jlekstrand.net
Mon Jun 29 16:49:22 PDT 2015
As a general comment, please remove the Bugzilla tags from the
commits. This is a new feature, not a bugfix. If you want to leave a
reference to the bug, pick a commit and put it there but it doesn't
need to be in all of them.
--Jason
On Mon, Jun 29, 2015 at 4:29 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> Good work guys! I've started reviewing but review will probably take
> a few days so please be patient.
>
>
> On Fri, Jun 26, 2015 at 1:06 AM, Eduardo Lima Mitev <elima at igalia.com> wrote:
>> Hello,
>>
>> This series adds a new vec4 backend for i965 based on NIR. It is the result of working on
>> https://bugs.freedesktop.org/show_bug.cgi?id=89580.
>>
>> This backend is activated if all the following conditions are met:
>>
>> * INTEL_USE_NIR environment variable is set to 1 (or true)
>> * The stage is a GLSL vertex shader (the pass does not support geometry shaders or ARB_vertex_program yet)
>> * Hardware is gen6 or gen7 (specifically, we tested on SNB, IVB and HSW)
>>
>> Otherwise the backend is disabled and the usual vec4_visitor is used.
>>
>> The backend implementation is heavily based on vec4_visitor, and it is in fact part of that class. However we have taken care to make the new backend as much self-contained as possible, to ease an eventual removal of the vec4_visitor path. For dealing with NIR data-structures, we heavily borrowed ideas and patterns from the fs_nir backend.
>>
>> At the moment, the backend shows no piglit regressions on SNB, IVB and HSW. There is one piglit test that fails in master but crashes on our backend. The test uses multiple indirect indexings on an expression with sampler arrays, which is expected to hit an assertion in NIR when --enable-debug autoconf flag is set.
>>
>> The backend shows no functional dEQP regressions. On HSW and IVB, however, there are some particularly heavy tests (~80) that fail at link time due to register spilling, which should be fixed once optimization work on the backend is done.
>>
>> People interested in trying the backend can use this git tree (and remember to have INTEL_USE_NIR=1):
>>
>> $ git clone -b nir-vec4-v1 https://github.com/Igalia/mesa.git
>>
>> The structure of the patch set is:
>>
>> The first patch (0001) adds the main structure of the backend, with placeholders for each main functionality.
>> The second patch (0002) adds logic to select between the current vec4_visitor pass, and the new NIR->vec4 pass.
>> The rest of the patches incrementally fill placeholders with atomic functionality. In some cases, the division might seem arbitrary (i.e, nir_emit_texture(), which is basically one method), but we decided to favor having more atomic patches to facilitate review, and maybe squash the patches just before merging.
>>
>> cheers,
>> Eduardo
>>
>> Alejandro PiƱeiro (12):
>> i965/vec4: Overload make_reg_for_system_value() to allow reuse in
>> NIR->vec4 pass
>> i965/nir/vec4: Add setup for system values
>> i965/nir/vec4: Implement intrinsics that load system values
>> i965/nir/vec4: Implement atomic counter intrinsics (read, inc and dec)
>> i965/nir: Disable alu_to_scalar pass on non-scalar shaders
>> i965/nir/vec4: Add skeleton implementation of nir_emit_texture()
>> i965/vec4: Add a new dst_reg constructor accepting a brw_reg_type
>> i965/nir/vec4: Implement loading of nir_tex_src_comparitor
>> i965/nir/vec4: Implement loading of nir_tex_src_coord
>> i965/nir/vec4: Setup LOD source register
>> i965/nir/vec4: Implement nir_texop_tex and nir_texop_txl texture ops
>> i965/nir/vec4: Implement nir_texop_txf texture op
>>
>> Antia Puentes (33):
>> i965/nir/vec4: Implement loading values from an UBO
>> i965/nir/vec4: Prepare source and destination registers for ALU
>> operations
>> i965/nir/vec4: Implement single-element "mov" operations
>> i965/nir/vec4: Lower "vecN" instructions and mark them unreachable
>> i965/nir/vec4: Implement int<->float format conversion ops
>> i965/nir/vec4: Implement the addition operation
>> i965/nir/vec4: Implement multiplication
>> i965/vec4: Return the last emitted instruction in emit_math()
>> i965/nir/vec4: Implement more math operations
>> i965/nir/vec4: Implement carry/borrow for addition/subtraction
>> i965/nir/vec4: Implement float-related functions
>> i965/vec4: Return the emitted instruction in emit_minmax()
>> i965/nir/vec4: Implement min/max operations
>> i965/nir/vec4: Derivatives are not allowed in VS
>> i965/nir: Add utility method for comparisons
>> i965/nir/vec4: Implement non-vector comparison ops
>> i965/nir/vec4: Add swizzle utility method for vector ops
>> i965/nir/vec4: Implement equality ops on vectors
>> i965/nir/vec4: Implement non-equality ops on vectors
>> i965/nir/vec4: Implement logical operators
>> i965/nir/vec4: Implement "bool<->int,float" format conversion
>> i965/nir/vec4: "noise" ops should already be lowered
>> i965/nir/vec4: Implement pack/unpack operations
>> i965/nir/vec4: Implement bit operations
>> i965/nir/vec4: Implement the "sign" operation
>> i965/nir/vec4: Implement "shift" operations
>> i965/nir/vec4: Implement floating-point fused multiply-add
>> i965/vec4: Return the emitted instruction in emit_lrp()
>> i965/nir/vec4: Implement linear interpolation
>> i965/nir/vec4: Implement conditional select
>> i965/nir/vec4: Implement the dot product operation
>> i965/nir/vec4: Implement vector "any" operation
>> i965/nir/vec4: Mark as unreachable ops that should be already lowered
>>
>> Eduardo Lima Mitev (26):
>> i965/nir/vec4: Add implementation placeholders for a new NIR->vec4
>> pass
>> i965/nir/vec4: Select between new nir_vec4 or current vec4_visitor
>> code-paths
>> i965/vec4: Move type_size() method to brw_vec4_visitor class
>> i965/nir/vec4: Add setup of input variables in NIR->vec4 pass
>> i965/nir/vec4: Add setup of output variables in NIR->vec4 pass
>> i965/nir/vec4: Add shader function implementation
>> i965/nir: Move brw_type_for_nir_type() to brw_nir to allow reuse
>> i965/vec4: Add auxiliary func to build a writemask from a component
>> size
>> i965/nir/vec4: Implement loop statements (nir_cf_node_loop)
>> i965/nir/vec4: Implement load_input intrinsic
>> i965/nir/vec4: Implement store_output intrinsic
>> i965: Take is_scalar_shader_stage() method out to allow reuse
>> i965/nir/vec4: Implement nir_emit_jump
>> i965/nir: Add new utility method brw_glsl_base_type_for_nir_type()
>> i965/vec4: Move is_high_sample() method to vec4_visitor class
>> i965/nir/vec4: Add utility method shader_opcode_for_nir_opcode()
>> i965/nir/vec4: Add nir_swizzle_result() method to vec4_visitor
>> i965/nir/vec4: Implement nir_tex_src_ddx and nir_tex_src_ddy tex
>> sources
>> i965/nir/vec4: Implement nir_tex_src_offset tex source
>> i965/vec4: Change vec4_visitor::emit_mcs_fetch() method to allow reuse
>> i965/nir/vec4: Implement nir_tex_src_sampler_offset tex source
>> i965/nir/vec4: Implement nir_tex_src_ms_index tex source
>> i965/nir/vec4: Implement nir_texop_txs and nir_texop_query_levels
>> texture ops
>> i965/nir/vec4: Implement nir_texop_txf_ms texture op
>> i965/nir/vec4: Implement nir_texop_txd texture op
>> i965/vec4: Change vec4_visitor::gather_channel() method to allow reuse
>>
>> Iago Toral Quiroga (4):
>> i965/nir/vec4: Add setup of uniform variables
>> i965/nir/vec4: Implement conditional statements (nir_cf_node_if)
>> nir/nir_lower_io: Add vec4 support
>> i965/nir/vec4: Implement load_uniform intrinsic
>>
>> Samuel Iglesias Gonsalvez (3):
>> i965/nir/vec4: Add nir_get_dst() and nir_get_src() methods
>> i965/nir/vec4: Implement nir_texop_tg4 texture op
>> nir: Fix output swizzle in get_mul_for_src
>>
>> src/glsl/nir/nir.h | 18 +-
>> src/glsl/nir/nir_lower_io.c | 87 +-
>> src/glsl/nir/nir_opt_peephole_ffma.c | 5 +-
>> src/mesa/drivers/dri/i965/Makefile.sources | 1 +
>> src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 34 +-
>> src/mesa/drivers/dri/i965/brw_ir_vec4.h | 2 +
>> src/mesa/drivers/dri/i965/brw_nir.c | 78 +-
>> src/mesa/drivers/dri/i965/brw_nir.h | 5 +
>> src/mesa/drivers/dri/i965/brw_program.c | 5 +
>> src/mesa/drivers/dri/i965/brw_reg.h | 9 +
>> src/mesa/drivers/dri/i965/brw_shader.cpp | 36 +-
>> src/mesa/drivers/dri/i965/brw_shader.h | 13 +
>> src/mesa/drivers/dri/i965/brw_vec4.cpp | 49 +-
>> src/mesa/drivers/dri/i965/brw_vec4.h | 65 +-
>> src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 7 +-
>> src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.h | 3 +-
>> src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 1710 +++++++++++++++++++++
>> src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 65 +-
>> src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp | 5 +-
>> src/mesa/drivers/dri/i965/brw_vs.h | 3 +-
>> 20 files changed, 2063 insertions(+), 137 deletions(-)
>> create mode 100644 src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
>>
>> --
>> 2.1.4
>>
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