[Mesa-dev] [PATCH] main/base_tex_format: Properly handle STENCIL_INDEX1/4/16

Ilia Mirkin imirkin at alum.mit.edu
Mon Mar 2 11:33:31 PST 2015


On Mon, Mar 2, 2015 at 2:32 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
>
>
> On Mon, Mar 2, 2015 at 11:18 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>>
>> Hmmm... I was just looking at this code in connection to attepmting to
>> enable ARB_texture_stencil8, and it _seems_ like that should be if
>> (ARB_texture_stencil8) -- I didn't see what in ARB_stencil_texturing
>> had to do with being able to have a GL_STENCIL_INDEX* internal
>> format...
>
>
> I just pushed it because it does fix a bug...  However, you do raise a good
> point.  Maybe we should change the i965 driver to use GL_STENCIL_INDEX for
> the internal format for our internal stencil buffers.

How do you end up with a GL_STENCIL_INDEX internal format in the first
place? Without ARB_texture_stencil8 that's not a thing, is it?


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