[Mesa-dev] [PATCH 12/23] mesa: refactor GetFragDataLocation
Tapani Pälli
tapani.palli at intel.com
Fri Mar 13 01:37:58 PDT 2015
Use program_resource_location to fetch location.
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
src/mesa/main/shader_query.cpp | 28 ++++++----------------------
1 file changed, 6 insertions(+), 22 deletions(-)
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 7e8cf9c..f576972 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -473,31 +473,15 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar *name)
if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
return -1;
- exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
- foreach_in_list(ir_instruction, node, ir) {
- const ir_variable *const var = node->as_variable();
-
- /* The extra check against FRAG_RESULT_DATA0 is because
- * glGetFragDataLocation cannot be used on "conventional" attributes.
- *
- * From page 95 of the OpenGL 3.0 spec:
- *
- * "If name is not an active attribute, if name is a conventional
- * attribute, or if an error occurs, -1 will be returned."
- */
- if (var == NULL
- || var->data.mode != ir_var_shader_out
- || var->data.location == -1
- || var->data.location < FRAG_RESULT_DATA0)
- continue;
+ struct gl_program_resource *res =
+ _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name);
- int index = get_matching_index(var, (const char *) name);
+ if (!res)
+ return -1;
- if (index >= 0)
- return var->data.location + index - FRAG_RESULT_DATA0;
- }
+ GLint loc = program_resource_location(shProg, res, name);
- return -1;
+ return (loc >= 0) ? loc : -1;
}
const char*
--
2.1.0
More information about the mesa-dev
mailing list