[Mesa-dev] [PATCH 12/23] mesa: refactor GetFragDataLocation
Ilia Mirkin
imirkin at alum.mit.edu
Mon Mar 16 15:32:01 PDT 2015
On Fri, Mar 13, 2015 at 4:37 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
> Use program_resource_location to fetch location.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/mesa/main/shader_query.cpp | 28 ++++++----------------------
> 1 file changed, 6 insertions(+), 22 deletions(-)
>
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index 7e8cf9c..f576972 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -473,31 +473,15 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar *name)
> if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
> return -1;
>
> - exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
> - foreach_in_list(ir_instruction, node, ir) {
> - const ir_variable *const var = node->as_variable();
> -
> - /* The extra check against FRAG_RESULT_DATA0 is because
> - * glGetFragDataLocation cannot be used on "conventional" attributes.
> - *
> - * From page 95 of the OpenGL 3.0 spec:
> - *
> - * "If name is not an active attribute, if name is a conventional
> - * attribute, or if an error occurs, -1 will be returned."
> - */
> - if (var == NULL
> - || var->data.mode != ir_var_shader_out
> - || var->data.location == -1
> - || var->data.location < FRAG_RESULT_DATA0)
> - continue;
> + struct gl_program_resource *res =
> + _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name);
>
> - int index = get_matching_index(var, (const char *) name);
> + if (!res)
> + return -1;
>
> - if (index >= 0)
> - return var->data.location + index - FRAG_RESULT_DATA0;
> - }
> + GLint loc = program_resource_location(shProg, res, name);
>
> - return -1;
> + return (loc >= 0) ? loc : -1;
Same question about program_resource_location here. Either way,
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
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