[Mesa-dev] [PATCH 13/23] mesa: refactor GetFragDataIndex

Ilia Mirkin imirkin at alum.mit.edu
Mon Mar 16 15:32:49 PDT 2015


Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>

On Fri, Mar 13, 2015 at 4:37 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
> Use _mesa_program_resource_location_index to fetch index.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>  src/mesa/main/shader_query.cpp | 25 ++-----------------------
>  1 file changed, 2 insertions(+), 23 deletions(-)
>
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index f576972..8b7105a 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -417,29 +417,8 @@ _mesa_GetFragDataIndex(GLuint program, const GLchar *name)
>     if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
>        return -1;
>
> -   exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
> -   foreach_in_list(ir_instruction, node, ir) {
> -      const ir_variable *const var = node->as_variable();
> -
> -      /* The extra check against FRAG_RESULT_DATA0 is because
> -       * glGetFragDataLocation cannot be used on "conventional" attributes.
> -       *
> -       * From page 95 of the OpenGL 3.0 spec:
> -       *
> -       *     "If name is not an active attribute, if name is a conventional
> -       *     attribute, or if an error occurs, -1 will be returned."
> -       */
> -      if (var == NULL
> -          || var->data.mode != ir_var_shader_out
> -          || var->data.location == -1
> -          || var->data.location < FRAG_RESULT_DATA0)
> -         continue;
> -
> -      if (get_matching_index(var, (const char *) name) >= 0)
> -         return var->data.index;
> -   }
> -
> -   return -1;
> +   return _mesa_program_resource_location_index(shProg, GL_PROGRAM_OUTPUT,
> +                                                name);
>  }
>
>  GLint GLAPIENTRY
> --
> 2.1.0
>
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