[Mesa-dev] [PATCH 13/23] mesa: refactor GetFragDataIndex
Tapani Pälli
tapani.palli at intel.com
Fri Mar 13 01:37:59 PDT 2015
Use _mesa_program_resource_location_index to fetch index.
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
src/mesa/main/shader_query.cpp | 25 ++-----------------------
1 file changed, 2 insertions(+), 23 deletions(-)
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index f576972..8b7105a 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -417,29 +417,8 @@ _mesa_GetFragDataIndex(GLuint program, const GLchar *name)
if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
return -1;
- exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
- foreach_in_list(ir_instruction, node, ir) {
- const ir_variable *const var = node->as_variable();
-
- /* The extra check against FRAG_RESULT_DATA0 is because
- * glGetFragDataLocation cannot be used on "conventional" attributes.
- *
- * From page 95 of the OpenGL 3.0 spec:
- *
- * "If name is not an active attribute, if name is a conventional
- * attribute, or if an error occurs, -1 will be returned."
- */
- if (var == NULL
- || var->data.mode != ir_var_shader_out
- || var->data.location == -1
- || var->data.location < FRAG_RESULT_DATA0)
- continue;
-
- if (get_matching_index(var, (const char *) name) >= 0)
- return var->data.index;
- }
-
- return -1;
+ return _mesa_program_resource_location_index(shProg, GL_PROGRAM_OUTPUT,
+ name);
}
GLint GLAPIENTRY
--
2.1.0
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