[Mesa-dev] [PATCH 02/22] mesa: Add _mesa_lookup_vao_err

Fredrik Höglund fredrik at kde.org
Wed Mar 18 16:18:28 PDT 2015


---
 src/mesa/main/arrayobj.c | 50 ++++++++++++++++++++++++++++++++++++++++++++++++
 src/mesa/main/arrayobj.h |  3 +++
 2 files changed, 53 insertions(+)

diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 0c15630..ac081b0 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -75,6 +75,56 @@ _mesa_lookup_vao(struct gl_context *ctx, GLuint id)
 
 
 /**
+ * Looks up the array object for the given ID.
+ *
+ * Unlike _mesa_lookup_vao, this function generates a GL_INVALID_OPERATION
+ * error if the buffer object does not exist. It also returns the default
+ * array object when id is zero, and ctx is a compatibility profile context.
+ */
+struct gl_vertex_array_object *
+_mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller)
+{
+   /* The ARB_direct_state_access specification says:
+    *
+    *    "<vaobj> is [compatibility profile:
+    *     zero, indicating the default vertex array object, or]
+    *     the name of the vertex array object."
+    */
+   if (id == 0) {
+      if (ctx->API == API_OPENGL_CORE) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "%s(zero is not valid vaobj name in a core profile "
+                     "context)", caller);
+         return NULL;
+      }
+
+      return ctx->Array.DefaultVAO;
+   } else {
+      struct gl_vertex_array_object *vao =
+         (struct gl_vertex_array_object *)
+         _mesa_HashLookup(ctx->Array.Objects, id);
+
+      /* The ARB_direct_state_access specification says:
+       *
+       *    "An INVALID_OPERATION error is generated if <vaobj> is not
+       *     [compatibility profile: zero or] the name of an existing
+       *     vertex array object."
+       */
+      if (!vao || !vao->EverBound) {
+         const char *format = ctx->API == API_OPENGL_CORE ?
+            "%s(vaobj=%d is not the name of an existing vertex array object)" :
+            "%s(vaobj=%d is not zero or the name of an existing vertex "
+            "array object)";
+         _mesa_error(ctx, GL_INVALID_OPERATION, format, caller, id);
+         return NULL;
+      }
+
+      return vao;
+   }
+}
+
+
+/**
  * For all the vertex binding points in the array object, unbind any pointers
  * to any buffer objects (VBOs).
  * This is done just prior to array object destruction.
diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h
index ae671e3..1e7436b 100644
--- a/src/mesa/main/arrayobj.h
+++ b/src/mesa/main/arrayobj.h
@@ -49,6 +49,9 @@ extern struct gl_vertex_array_object *
 _mesa_lookup_vao(struct gl_context *ctx, GLuint id);
 
 extern struct gl_vertex_array_object *
+_mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller);
+
+extern struct gl_vertex_array_object *
 _mesa_new_vao(struct gl_context *ctx, GLuint name);
 
 extern void
-- 
1.8.5.3



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