[Mesa-dev] [PATCH 02/22] mesa: Add _mesa_lookup_vao_err
Laura Ekstrand
laura at jlekstrand.net
Fri Mar 20 15:32:34 PDT 2015
On Wed, Mar 18, 2015 at 4:18 PM, Fredrik Höglund <fredrik at kde.org> wrote:
> ---
> src/mesa/main/arrayobj.c | 50
> ++++++++++++++++++++++++++++++++++++++++++++++++
> src/mesa/main/arrayobj.h | 3 +++
> 2 files changed, 53 insertions(+)
>
> diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
> index 0c15630..ac081b0 100644
> --- a/src/mesa/main/arrayobj.c
> +++ b/src/mesa/main/arrayobj.c
> @@ -75,6 +75,56 @@ _mesa_lookup_vao(struct gl_context *ctx, GLuint id)
>
>
> /**
> + * Looks up the array object for the given ID.
> + *
> + * Unlike _mesa_lookup_vao, this function generates a GL_INVALID_OPERATION
> + * error if the buffer object does not exist. It also returns the default
> + * array object when id is zero, and ctx is a compatibility profile
> context.
> + */
> +struct gl_vertex_array_object *
> +_mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char
> *caller)
> +{
> + /* The ARB_direct_state_access specification says:
> + *
> + * "<vaobj> is [compatibility profile:
> + * zero, indicating the default vertex array object, or]
> + * the name of the vertex array object."
> + */
> + if (id == 0) {
> + if (ctx->API == API_OPENGL_CORE) {
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "%s(zero is not valid vaobj name in a core profile "
> + "context)", caller);
>
Maybe a more concise error message such as "%s(id = 0 is invalid for core
profile)" ?
> + return NULL;
> + }
> +
> + return ctx->Array.DefaultVAO;
> + } else {
> + struct gl_vertex_array_object *vao =
> + (struct gl_vertex_array_object *)
> + _mesa_HashLookup(ctx->Array.Objects, id);
> +
> + /* The ARB_direct_state_access specification says:
> + *
> + * "An INVALID_OPERATION error is generated if <vaobj> is not
> + * [compatibility profile: zero or] the name of an existing
> + * vertex array object."
> + */
> + if (!vao || !vao->EverBound) {
> + const char *format = ctx->API == API_OPENGL_CORE ?
> + "%s(vaobj=%d is not the name of an existing vertex array
> object)" :
> + "%s(vaobj=%d is not zero or the name of an existing vertex "
> + "array object)";
>
Maybe more concise error messages like "%s(non-existent vaobj=%d)" and
"%s(non-existent, non-zero vaobj=%d)" ?
> + _mesa_error(ctx, GL_INVALID_OPERATION, format, caller, id);
> + return NULL;
> + }
> +
> + return vao;
> + }
> +}
> +
> +
> +/**
> * For all the vertex binding points in the array object, unbind any
> pointers
> * to any buffer objects (VBOs).
> * This is done just prior to array object destruction.
> diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h
> index ae671e3..1e7436b 100644
> --- a/src/mesa/main/arrayobj.h
> +++ b/src/mesa/main/arrayobj.h
> @@ -49,6 +49,9 @@ extern struct gl_vertex_array_object *
> _mesa_lookup_vao(struct gl_context *ctx, GLuint id);
>
> extern struct gl_vertex_array_object *
> +_mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char
> *caller);
> +
> +extern struct gl_vertex_array_object *
> _mesa_new_vao(struct gl_context *ctx, GLuint name);
>
> extern void
> --
> 1.8.5.3
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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