[Mesa-dev] [PATCH 03/14] mesa: reorder gl_texture_unit
Dave Airlie
airlied at gmail.com
Fri Mar 20 00:29:58 PDT 2015
From: Dave Airlie <airlied at redhat.com>
drops size from 520 -> 512 bytes,
which then makes gl_texture_attrib go from 99984 to 98440.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/mesa/main/mtypes.h | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d9f0086..9a52b2f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1349,6 +1349,9 @@ struct gl_texture_unit
GLfloat LodBias; /**< for biasing mipmap levels */
+ /** Texture targets that have a non-default texture bound */
+ GLbitfield _BoundTextures;
+
/** Current sampler object (GL_ARB_sampler_objects) */
struct gl_sampler_object *Sampler;
@@ -1375,8 +1378,6 @@ struct gl_texture_unit
/** Points to highest priority, complete and enabled texture object */
struct gl_texture_object *_Current;
- /** Texture targets that have a non-default texture bound */
- GLbitfield _BoundTextures;
};
--
2.1.0
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