[Mesa-dev] [PATCH 03/14] mesa: reorder gl_texture_unit

Dave Airlie airlied at gmail.com
Fri Mar 20 00:29:58 PDT 2015


From: Dave Airlie <airlied at redhat.com>

drops size from 520 -> 512 bytes,
which then makes gl_texture_attrib go from 99984 to 98440.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/mesa/main/mtypes.h | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d9f0086..9a52b2f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1349,6 +1349,9 @@ struct gl_texture_unit
 
    GLfloat LodBias;		/**< for biasing mipmap levels */
 
+   /** Texture targets that have a non-default texture bound */
+   GLbitfield _BoundTextures;
+
    /** Current sampler object (GL_ARB_sampler_objects) */
    struct gl_sampler_object *Sampler;
 
@@ -1375,8 +1378,6 @@ struct gl_texture_unit
    /** Points to highest priority, complete and enabled texture object */
    struct gl_texture_object *_Current;
 
-   /** Texture targets that have a non-default texture bound */
-   GLbitfield _BoundTextures;
 };
 
 
-- 
2.1.0



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