[Mesa-dev] [PATCH 13/14] mesa: reorder gl_framebuffer

Dave Airlie airlied at gmail.com
Fri Mar 20 00:30:08 PDT 2015


From: Dave Airlie <airlied at redhat.com>

this reduces it from 1088 -> 1080 bytes

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/mesa/main/mtypes.h | 17 +++++++++--------
 1 file changed, 9 insertions(+), 8 deletions(-)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 68a5d5c..e77c4f0 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3275,9 +3275,10 @@ struct gl_framebuffer
     * polygon face orientation, and polygon stipple will have to be inverted.
     */
    GLuint Name;
+   GLint RefCount;
+
    GLchar *Label;       /**< GL_KHR_debug */
 
-   GLint RefCount;
    GLboolean DeletePending;
 
    /**
@@ -3311,6 +3312,13 @@ struct gl_framebuffer
    GLboolean _AllColorBuffersFixedPoint; /* no integer, no float */
    GLboolean _HasSNormOrFloatColorBuffer;
 
+   /**
+    * The maximum number of layers in the framebuffer, or 0 if the framebuffer
+    * is not layered.  For cube maps and cube map arrays, each cube face
+    * counts as a layer.
+    */
+   GLuint MaxNumLayers;
+
    /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
    struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
 
@@ -3327,13 +3335,6 @@ struct gl_framebuffer
    struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
    struct gl_renderbuffer *_ColorReadBuffer;
 
-   /**
-    * The maximum number of layers in the framebuffer, or 0 if the framebuffer
-    * is not layered.  For cube maps and cube map arrays, each cube face
-    * counts as a layer.
-    */
-   GLuint MaxNumLayers;
-
    /** Delete this framebuffer */
    void (*Delete)(struct gl_framebuffer *fb);
 };
-- 
2.1.0



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