[Mesa-dev] [PATCH 13/14] mesa: reorder gl_framebuffer
Dave Airlie
airlied at gmail.com
Fri Mar 20 00:30:08 PDT 2015
From: Dave Airlie <airlied at redhat.com>
this reduces it from 1088 -> 1080 bytes
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/mesa/main/mtypes.h | 17 +++++++++--------
1 file changed, 9 insertions(+), 8 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 68a5d5c..e77c4f0 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3275,9 +3275,10 @@ struct gl_framebuffer
* polygon face orientation, and polygon stipple will have to be inverted.
*/
GLuint Name;
+ GLint RefCount;
+
GLchar *Label; /**< GL_KHR_debug */
- GLint RefCount;
GLboolean DeletePending;
/**
@@ -3311,6 +3312,13 @@ struct gl_framebuffer
GLboolean _AllColorBuffersFixedPoint; /* no integer, no float */
GLboolean _HasSNormOrFloatColorBuffer;
+ /**
+ * The maximum number of layers in the framebuffer, or 0 if the framebuffer
+ * is not layered. For cube maps and cube map arrays, each cube face
+ * counts as a layer.
+ */
+ GLuint MaxNumLayers;
+
/** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
@@ -3327,13 +3335,6 @@ struct gl_framebuffer
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
struct gl_renderbuffer *_ColorReadBuffer;
- /**
- * The maximum number of layers in the framebuffer, or 0 if the framebuffer
- * is not layered. For cube maps and cube map arrays, each cube face
- * counts as a layer.
- */
- GLuint MaxNumLayers;
-
/** Delete this framebuffer */
void (*Delete)(struct gl_framebuffer *fb);
};
--
2.1.0
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