[Mesa-dev] [PATCH 14/14] mesa: reorder gl_light_attrib
Dave Airlie
airlied at gmail.com
Fri Mar 20 00:30:09 PDT 2015
From: Dave Airlie <airlied at redhat.com>
reduces from 2664->2656.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/mesa/main/mtypes.h | 11 +++++++----
1 file changed, 7 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index e77c4f0..1b45494 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -847,16 +847,17 @@ struct gl_light_attrib
struct gl_material Material;
GLboolean Enabled; /**< Lighting enabled flag */
+ GLboolean ColorMaterialEnabled;
+
GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
GLbitfield _ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
- GLboolean ColorMaterialEnabled;
- GLenum ClampVertexColor; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */
- GLboolean _ClampVertexColor;
- struct gl_light EnabledList; /**< List sentinel */
+
+ GLboolean _ClampVertexColor;
+ GLenum ClampVertexColor; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */
/**
* Derived state for optimizations:
@@ -864,6 +865,8 @@ struct gl_light_attrib
/*@{*/
GLboolean _NeedEyeCoords;
GLboolean _NeedVertices; /**< Use fast shader? */
+ struct gl_light EnabledList; /**< List sentinel */
+
GLfloat _BaseColor[2][3];
/*@}*/
};
--
2.1.0
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