[Mesa-dev] [PATCH 3/4] i965: Rename do_<stage>_prog to brw_<stage>_compile

Ian Romanick idr at freedesktop.org
Fri Mar 20 18:02:26 PDT 2015


On 03/20/2015 05:49 PM, Carl Worth wrote:
> The rename here is in preparation for these functions to be exported
> to other files.

I think I'd wait on this until you're also going to make them
non-static.  Otherwise it's just extra churn.

And tabs. :)

One other comment below.
> This commit is intended to have no functional change. It exists in
> preparation for some upcoming code movement in preparation for the
> shader cache.
> ---
>  src/mesa/drivers/dri/i965/brw_ff_gs.c |  7 ++++---
>  src/mesa/drivers/dri/i965/brw_fs.cpp  |  2 +-
>  src/mesa/drivers/dri/i965/brw_gs.c    | 14 +++++++-------
>  src/mesa/drivers/dri/i965/brw_vs.c    | 14 +++++++-------
>  src/mesa/drivers/dri/i965/brw_wm.c    | 14 ++++++++------
>  src/mesa/drivers/dri/i965/brw_wm.h    |  8 ++++----
>  6 files changed, 31 insertions(+), 28 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_ff_gs.c b/src/mesa/drivers/dri/i965/brw_ff_gs.c
> index c589171..8bc0a1c 100644
> --- a/src/mesa/drivers/dri/i965/brw_ff_gs.c
> +++ b/src/mesa/drivers/dri/i965/brw_ff_gs.c
> @@ -45,8 +45,9 @@
>  
>  #include "util/ralloc.h"
>  
> -static void compile_ff_gs_prog(struct brw_context *brw,
> -                               struct brw_ff_gs_prog_key *key)
> +static void
> +brw_ff_gs_compile(struct brw_context *brw,
> +		  struct brw_ff_gs_prog_key *key)
>  {
>     struct brw_ff_gs_compile c;
>     const GLuint *program;
> @@ -253,7 +254,7 @@ brw_upload_ff_gs_prog(struct brw_context *brw)
>        if (!brw_search_cache(&brw->cache, BRW_CACHE_FF_GS_PROG,
>  			    &key, sizeof(key),
>  			    &brw->ff_gs.prog_offset, &brw->ff_gs.prog_data)) {
> -	 compile_ff_gs_prog( brw, &key );
> +	 brw_ff_gs_compile(brw, &key);
>        }
>     }
>  }
> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
> index 780be80..24eb076 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
> @@ -4177,7 +4177,7 @@ brw_fs_precompile(struct gl_context *ctx,
>     uint32_t old_prog_offset = brw->wm.base.prog_offset;
>     struct brw_wm_prog_data *old_prog_data = brw->wm.prog_data;
>  
> -   bool success = do_wm_prog(brw, shader_prog, bfp, &key);
> +   bool success = brw_wm_compile(brw, shader_prog, bfp, &key);
>  
>     brw->wm.base.prog_offset = old_prog_offset;
>     brw->wm.prog_data = old_prog_data;
> diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
> index c45e217..a0da919 100644
> --- a/src/mesa/drivers/dri/i965/brw_gs.c
> +++ b/src/mesa/drivers/dri/i965/brw_gs.c
> @@ -35,10 +35,10 @@
>  
>  
>  static bool
> -do_gs_prog(struct brw_context *brw,
> -           struct gl_shader_program *prog,
> -           struct brw_geometry_program *gp,
> -           struct brw_gs_prog_key *key)
> +brw_gs_compile(struct brw_context *brw,
> +	       struct gl_shader_program *prog,
> +	       struct brw_geometry_program *gp,
> +	       struct brw_gs_prog_key *key)
>  {
>     struct brw_stage_state *stage_state = &brw->gs.base;
>     struct brw_gs_compile c;
> @@ -363,8 +363,8 @@ brw_upload_gs_prog(struct brw_context *brw)
>                           &key, sizeof(key),
>                           &stage_state->prog_offset, &brw->gs.prog_data)) {
>        bool success =
> -         do_gs_prog(brw, ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY], gp,
> -                    &key);
> +         brw_gs_compile(brw, ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY],
> +			gp, &key);
>        assert(success);
>        (void)success;
>     }
> @@ -400,7 +400,7 @@ brw_gs_precompile(struct gl_context *ctx,
>      */
>     key.input_varyings = gp->Base.InputsRead;
>  
> -   success = do_gs_prog(brw, shader_prog, bgp, &key);
> +   success = brw_gs_compile(brw, shader_prog, bgp, &key);
>  
>     brw->gs.base.prog_offset = old_prog_offset;
>     brw->gs.prog_data = old_prog_data;
> diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
> index 2c76d25..e5a55a7 100644
> --- a/src/mesa/drivers/dri/i965/brw_vs.c
> +++ b/src/mesa/drivers/dri/i965/brw_vs.c
> @@ -188,10 +188,10 @@ brw_vs_prog_data_compare(const void *in_a, const void *in_b)
>  }
>  
>  static bool
> -do_vs_prog(struct brw_context *brw,
> -	   struct gl_shader_program *prog,
> -	   struct brw_vertex_program *vp,
> -	   struct brw_vs_prog_key *key)
> +brw_vs_compile(struct brw_context *brw,
> +	       struct gl_shader_program *prog,
> +	       struct brw_vertex_program *vp,
> +	       struct brw_vs_prog_key *key)
>  {
>     GLuint program_size;
>     const GLuint *program;
> @@ -482,8 +482,8 @@ brw_upload_vs_prog(struct brw_context *brw)
>  			 &key, sizeof(key),
>  			 &brw->vs.base.prog_offset, &brw->vs.prog_data)) {
>        bool success =
> -         do_vs_prog(brw, ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX], vp,
> -                    &key);
> +         brw_vs_compile(brw,ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX],
> +			vp, &key);
>        (void) success;
>        assert(success);
>     }
> @@ -524,7 +524,7 @@ brw_vs_precompile(struct gl_context *ctx,
>        (prog->OutputsWritten & (VARYING_BIT_COL0 | VARYING_BIT_COL1 |
>                                 VARYING_BIT_BFC0 | VARYING_BIT_BFC1));
>  
> -   success = do_vs_prog(brw, shader_prog, bvp, &key);
> +   success = brw_vs_compile(brw, shader_prog, bvp, &key);
>  
>     brw->vs.base.prog_offset = old_prog_offset;
>     brw->vs.prog_data = old_prog_data;
> diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
> index e9cb133..15cd6aa 100644
> --- a/src/mesa/drivers/dri/i965/brw_wm.c
> +++ b/src/mesa/drivers/dri/i965/brw_wm.c
> @@ -159,10 +159,11 @@ brw_wm_prog_data_compare(const void *in_a, const void *in_b)
>   * Depending on the instructions used (i.e. flow control instructions)
>   * we'll use one of two code generators.
>   */
> -bool do_wm_prog(struct brw_context *brw,
> -		struct gl_shader_program *prog,
> -		struct brw_fragment_program *fp,
> -		struct brw_wm_prog_key *key)
> +bool
> +brw_wm_compile(struct brw_context *brw,
> +	       struct gl_shader_program *prog,
> +	       struct brw_fragment_program *fp,
> +	       struct brw_wm_prog_key *key)

Some day can we s/wm/fs/ on the whole code base?

>  {
>     struct gl_context *ctx = &brw->ctx;
>     void *mem_ctx = ralloc_context(NULL);
> @@ -619,8 +620,9 @@ brw_upload_wm_prog(struct brw_context *brw)
>     if (!brw_search_cache(&brw->cache, BRW_CACHE_FS_PROG,
>  			 &key, sizeof(key),
>  			 &brw->wm.base.prog_offset, &brw->wm.prog_data)) {
> -      bool success = do_wm_prog(brw, ctx->_Shader->_CurrentFragmentProgram, fp,
> -				&key);
> +      bool success =
> +	 brw_wm_compile(brw, ctx->_Shader->_CurrentFragmentProgram,
> +			fp, &key);
>        (void) success;
>        assert(success);
>     }
> diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
> index 32d1ce3..ea7abe3 100644
> --- a/src/mesa/drivers/dri/i965/brw_wm.h
> +++ b/src/mesa/drivers/dri/i965/brw_wm.h
> @@ -78,10 +78,10 @@ GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog
>  struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
>  
>  bool brw_color_buffer_write_enabled(struct brw_context *brw);
> -bool do_wm_prog(struct brw_context *brw,
> -		struct gl_shader_program *prog,
> -		struct brw_fragment_program *fp,
> -		struct brw_wm_prog_key *key);
> +bool brw_wm_compile(struct brw_context *brw,
> +		    struct gl_shader_program *prog,
> +		    struct brw_fragment_program *fp,
> +		    struct brw_wm_prog_key *key);
>  void brw_wm_debug_recompile(struct brw_context *brw,
>                              struct gl_shader_program *prog,
>                              const struct brw_wm_prog_key *key);
> 



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