[Mesa-dev] [PATCH 3/4] i965: Rename do_<stage>_prog to brw_<stage>_compile
Ian Romanick
idr at freedesktop.org
Fri Mar 20 18:04:58 PDT 2015
On 03/20/2015 06:02 PM, Ian Romanick wrote:
> On 03/20/2015 05:49 PM, Carl Worth wrote:
>> The rename here is in preparation for these functions to be exported
>> to other files.
>
> I think I'd wait on this until you're also going to make them
> non-static. Otherwise it's just extra churn.
Which happens in the next patch. I'd bring that part of patch 4 into
this patch. With that and tabs, this patch is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> And tabs. :)
>
> One other comment below.
>> This commit is intended to have no functional change. It exists in
>> preparation for some upcoming code movement in preparation for the
>> shader cache.
>> ---
>> src/mesa/drivers/dri/i965/brw_ff_gs.c | 7 ++++---
>> src/mesa/drivers/dri/i965/brw_fs.cpp | 2 +-
>> src/mesa/drivers/dri/i965/brw_gs.c | 14 +++++++-------
>> src/mesa/drivers/dri/i965/brw_vs.c | 14 +++++++-------
>> src/mesa/drivers/dri/i965/brw_wm.c | 14 ++++++++------
>> src/mesa/drivers/dri/i965/brw_wm.h | 8 ++++----
>> 6 files changed, 31 insertions(+), 28 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_ff_gs.c b/src/mesa/drivers/dri/i965/brw_ff_gs.c
>> index c589171..8bc0a1c 100644
>> --- a/src/mesa/drivers/dri/i965/brw_ff_gs.c
>> +++ b/src/mesa/drivers/dri/i965/brw_ff_gs.c
>> @@ -45,8 +45,9 @@
>>
>> #include "util/ralloc.h"
>>
>> -static void compile_ff_gs_prog(struct brw_context *brw,
>> - struct brw_ff_gs_prog_key *key)
>> +static void
>> +brw_ff_gs_compile(struct brw_context *brw,
>> + struct brw_ff_gs_prog_key *key)
>> {
>> struct brw_ff_gs_compile c;
>> const GLuint *program;
>> @@ -253,7 +254,7 @@ brw_upload_ff_gs_prog(struct brw_context *brw)
>> if (!brw_search_cache(&brw->cache, BRW_CACHE_FF_GS_PROG,
>> &key, sizeof(key),
>> &brw->ff_gs.prog_offset, &brw->ff_gs.prog_data)) {
>> - compile_ff_gs_prog( brw, &key );
>> + brw_ff_gs_compile(brw, &key);
>> }
>> }
>> }
>> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
>> index 780be80..24eb076 100644
>> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
>> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
>> @@ -4177,7 +4177,7 @@ brw_fs_precompile(struct gl_context *ctx,
>> uint32_t old_prog_offset = brw->wm.base.prog_offset;
>> struct brw_wm_prog_data *old_prog_data = brw->wm.prog_data;
>>
>> - bool success = do_wm_prog(brw, shader_prog, bfp, &key);
>> + bool success = brw_wm_compile(brw, shader_prog, bfp, &key);
>>
>> brw->wm.base.prog_offset = old_prog_offset;
>> brw->wm.prog_data = old_prog_data;
>> diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
>> index c45e217..a0da919 100644
>> --- a/src/mesa/drivers/dri/i965/brw_gs.c
>> +++ b/src/mesa/drivers/dri/i965/brw_gs.c
>> @@ -35,10 +35,10 @@
>>
>>
>> static bool
>> -do_gs_prog(struct brw_context *brw,
>> - struct gl_shader_program *prog,
>> - struct brw_geometry_program *gp,
>> - struct brw_gs_prog_key *key)
>> +brw_gs_compile(struct brw_context *brw,
>> + struct gl_shader_program *prog,
>> + struct brw_geometry_program *gp,
>> + struct brw_gs_prog_key *key)
>> {
>> struct brw_stage_state *stage_state = &brw->gs.base;
>> struct brw_gs_compile c;
>> @@ -363,8 +363,8 @@ brw_upload_gs_prog(struct brw_context *brw)
>> &key, sizeof(key),
>> &stage_state->prog_offset, &brw->gs.prog_data)) {
>> bool success =
>> - do_gs_prog(brw, ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY], gp,
>> - &key);
>> + brw_gs_compile(brw, ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY],
>> + gp, &key);
>> assert(success);
>> (void)success;
>> }
>> @@ -400,7 +400,7 @@ brw_gs_precompile(struct gl_context *ctx,
>> */
>> key.input_varyings = gp->Base.InputsRead;
>>
>> - success = do_gs_prog(brw, shader_prog, bgp, &key);
>> + success = brw_gs_compile(brw, shader_prog, bgp, &key);
>>
>> brw->gs.base.prog_offset = old_prog_offset;
>> brw->gs.prog_data = old_prog_data;
>> diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
>> index 2c76d25..e5a55a7 100644
>> --- a/src/mesa/drivers/dri/i965/brw_vs.c
>> +++ b/src/mesa/drivers/dri/i965/brw_vs.c
>> @@ -188,10 +188,10 @@ brw_vs_prog_data_compare(const void *in_a, const void *in_b)
>> }
>>
>> static bool
>> -do_vs_prog(struct brw_context *brw,
>> - struct gl_shader_program *prog,
>> - struct brw_vertex_program *vp,
>> - struct brw_vs_prog_key *key)
>> +brw_vs_compile(struct brw_context *brw,
>> + struct gl_shader_program *prog,
>> + struct brw_vertex_program *vp,
>> + struct brw_vs_prog_key *key)
>> {
>> GLuint program_size;
>> const GLuint *program;
>> @@ -482,8 +482,8 @@ brw_upload_vs_prog(struct brw_context *brw)
>> &key, sizeof(key),
>> &brw->vs.base.prog_offset, &brw->vs.prog_data)) {
>> bool success =
>> - do_vs_prog(brw, ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX], vp,
>> - &key);
>> + brw_vs_compile(brw,ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX],
>> + vp, &key);
>> (void) success;
>> assert(success);
>> }
>> @@ -524,7 +524,7 @@ brw_vs_precompile(struct gl_context *ctx,
>> (prog->OutputsWritten & (VARYING_BIT_COL0 | VARYING_BIT_COL1 |
>> VARYING_BIT_BFC0 | VARYING_BIT_BFC1));
>>
>> - success = do_vs_prog(brw, shader_prog, bvp, &key);
>> + success = brw_vs_compile(brw, shader_prog, bvp, &key);
>>
>> brw->vs.base.prog_offset = old_prog_offset;
>> brw->vs.prog_data = old_prog_data;
>> diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
>> index e9cb133..15cd6aa 100644
>> --- a/src/mesa/drivers/dri/i965/brw_wm.c
>> +++ b/src/mesa/drivers/dri/i965/brw_wm.c
>> @@ -159,10 +159,11 @@ brw_wm_prog_data_compare(const void *in_a, const void *in_b)
>> * Depending on the instructions used (i.e. flow control instructions)
>> * we'll use one of two code generators.
>> */
>> -bool do_wm_prog(struct brw_context *brw,
>> - struct gl_shader_program *prog,
>> - struct brw_fragment_program *fp,
>> - struct brw_wm_prog_key *key)
>> +bool
>> +brw_wm_compile(struct brw_context *brw,
>> + struct gl_shader_program *prog,
>> + struct brw_fragment_program *fp,
>> + struct brw_wm_prog_key *key)
>
> Some day can we s/wm/fs/ on the whole code base?
>
>> {
>> struct gl_context *ctx = &brw->ctx;
>> void *mem_ctx = ralloc_context(NULL);
>> @@ -619,8 +620,9 @@ brw_upload_wm_prog(struct brw_context *brw)
>> if (!brw_search_cache(&brw->cache, BRW_CACHE_FS_PROG,
>> &key, sizeof(key),
>> &brw->wm.base.prog_offset, &brw->wm.prog_data)) {
>> - bool success = do_wm_prog(brw, ctx->_Shader->_CurrentFragmentProgram, fp,
>> - &key);
>> + bool success =
>> + brw_wm_compile(brw, ctx->_Shader->_CurrentFragmentProgram,
>> + fp, &key);
>> (void) success;
>> assert(success);
>> }
>> diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
>> index 32d1ce3..ea7abe3 100644
>> --- a/src/mesa/drivers/dri/i965/brw_wm.h
>> +++ b/src/mesa/drivers/dri/i965/brw_wm.h
>> @@ -78,10 +78,10 @@ GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog
>> struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
>>
>> bool brw_color_buffer_write_enabled(struct brw_context *brw);
>> -bool do_wm_prog(struct brw_context *brw,
>> - struct gl_shader_program *prog,
>> - struct brw_fragment_program *fp,
>> - struct brw_wm_prog_key *key);
>> +bool brw_wm_compile(struct brw_context *brw,
>> + struct gl_shader_program *prog,
>> + struct brw_fragment_program *fp,
>> + struct brw_wm_prog_key *key);
>> void brw_wm_debug_recompile(struct brw_context *brw,
>> struct gl_shader_program *prog,
>> const struct brw_wm_prog_key *key);
>>
>
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