[Mesa-dev] [PATCH 10/15] i965/vec4: Remove broken vector size deduction in setup_builtin_uniform_values().
Francisco Jerez
currojerez at riseup.net
Mon Mar 23 04:04:15 PDT 2015
Matt Turner <mattst88 at gmail.com> writes:
> On Fri, Mar 20, 2015 at 7:11 AM, Francisco Jerez <currojerez at riseup.net> wrote:
>> This seemed to be trying to deduce the number of uniform vector
>> components from the parameter swizzle, but the algorithm would always
>> give 4 as result. Instead grab the correct number of components from
>> the GLSL type.
>> ---
>
> Functionally, what does this affect? Are we now packing uniforms more
> efficiently or something?
Yeah, mostly for fixed function stuff. It should prevent some built-in
uniforms from taking up a full vec4 of constants even though they only
need less components.
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