[Mesa-dev] [PATCH 10/15] i965/vec4: Remove broken vector size deduction in setup_builtin_uniform_values().
Matt Turner
mattst88 at gmail.com
Sat Mar 21 14:53:43 PDT 2015
On Fri, Mar 20, 2015 at 7:11 AM, Francisco Jerez <currojerez at riseup.net> wrote:
> This seemed to be trying to deduce the number of uniform vector
> components from the parameter swizzle, but the algorithm would always
> give 4 as result. Instead grab the correct number of components from
> the GLSL type.
> ---
Functionally, what does this affect? Are we now packing uniforms more
efficiently or something?
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