[Mesa-dev] [PATCH 02/20] t_dd_dmatmp: Allow flat shaded polygons with tri fans
ville.syrjala at linux.intel.com
ville.syrjala at linux.intel.com
Mon Mar 23 05:47:18 PDT 2015
From: Ville Syrjälä <ville.syrjala at linux.intel.com>
We can allow rendering flat shaded polygons using tri fans if we check
the provoking vertex convention.
Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
---
src/mesa/tnl_dd/t_dd_dmatmp.h | 12 +++++++++---
1 file changed, 9 insertions(+), 3 deletions(-)
diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h
index 5ea2d31..3ed4a98 100644
--- a/src/mesa/tnl_dd/t_dd_dmatmp.h
+++ b/src/mesa/tnl_dd/t_dd_dmatmp.h
@@ -406,7 +406,9 @@ static void TAG(render_poly_verts)( struct gl_context *ctx,
FLUSH();
}
- else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
+ else if (HAVE_TRI_FANS &&
+ (ctx->Light.ShadeModel == GL_SMOOTH ||
+ ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT)) {
TAG(render_tri_fan_verts)( ctx, start, count, flags );
} else {
fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
@@ -885,7 +887,9 @@ static void TAG(render_poly_elts)( struct gl_context *ctx,
FLUSH();
currentsz = dmasz;
}
- } else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
+ } else if (HAVE_TRI_FANS &&
+ (ctx->Light.ShadeModel == GL_SMOOTH ||
+ ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT)) {
TAG(render_tri_fan_verts)( ctx, start, count, flags );
} else {
fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
@@ -1109,7 +1113,9 @@ static GLboolean TAG(validate_render)( struct gl_context *ctx,
ok = GL_TRUE;
}
else {
- ok = (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH);
+ ok = (HAVE_TRI_FANS &&
+ (ctx->Light.ShadeModel == GL_SMOOTH ||
+ ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT));
}
break;
case GL_QUAD_STRIP:
--
2.0.5
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