[Mesa-dev] [PATCH 03/20] t_dd_dmatmp: Disallow flat shading when rendering quad strips via tri strips
ville.syrjala at linux.intel.com
ville.syrjala at linux.intel.com
Mon Mar 23 05:47:19 PDT 2015
From: Ville Syrjälä <ville.syrjala at linux.intel.com>
When rendering quad strips via tri strips we can't get the provoking
vertex right, so disallow flat shading.
Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
---
src/mesa/tnl_dd/t_dd_dmatmp.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h
index 3ed4a98..f56b0aa 100644
--- a/src/mesa/tnl_dd/t_dd_dmatmp.h
+++ b/src/mesa/tnl_dd/t_dd_dmatmp.h
@@ -447,7 +447,7 @@ static void TAG(render_quad_strip_verts)( struct gl_context *ctx,
FLUSH();
}
- else if (HAVE_TRI_STRIPS) {
+ else if (HAVE_TRI_STRIPS && ctx->Light.ShadeModel == GL_SMOOTH) {
LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
int currentsz;
@@ -1124,7 +1124,7 @@ static GLboolean TAG(validate_render)( struct gl_context *ctx,
} else if (HAVE_QUAD_STRIPS) {
ok = GL_TRUE;
} else {
- ok = HAVE_TRI_STRIPS;
+ ok = (HAVE_TRI_STRIPS && ctx->Light.ShadeModel == GL_SMOOTH);
}
break;
case GL_QUADS:
--
2.0.5
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