[Mesa-dev] [PATCH v3 15/17] main: Added entry point for glGetNamedRenderbufferParameteriv

Laura Ekstrand laura at jlekstrand.net
Mon Mar 23 15:12:57 PDT 2015


On Mon, Mar 23, 2015 at 12:04 PM, Martin Peres <martin.peres at linux.intel.com
> wrote:

> v2:
> - improve an error message
>
> Reviewed-by: Laura Ekstrand <laura at jlekstrand.net>
>
> v3:
> - move a test to less generic functions
> - fix an alignment
>
> Signed-off-by: Martin Peres <martin.peres at linux.intel.com>
> ---
>  src/mapi/glapi/gen/ARB_direct_state_access.xml |  6 +++
>  src/mesa/main/fbobject.c                       | 63
> +++++++++++++++++++-------
>  src/mesa/main/fbobject.h                       |  4 ++
>  src/mesa/main/tests/dispatch_sanity.cpp        |  1 +
>  4 files changed, 57 insertions(+), 17 deletions(-)
>
> diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml
> b/src/mapi/glapi/gen/ARB_direct_state_access.xml
> index 976dcc8..d4e1f7c 100644
> --- a/src/mapi/glapi/gen/ARB_direct_state_access.xml
> +++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml
> @@ -159,6 +159,12 @@
>        <param name="renderbuffers" type="GLuint *" />
>     </function>
>
> +   <function name="GetNamedRenderbufferParameteriv" offset="assign">
> +      <param name="renderbuffer" type="GLuint" />
> +      <param name="pname" type="GLenum" />
> +      <param name="params" type="GLint *" />
> +   </function>
> +
>     <!-- Texture object functions -->
>
>     <function name="CreateTextures" offset="assign">
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 8083bc1..ee4ad1f 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -1993,24 +1993,13 @@ _es_RenderbufferStorageEXT(GLenum target, GLenum
> internalFormat,
>  }
>
>
> -void GLAPIENTRY
> -_mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint
> *params)
> +static void
> +get_render_buffer_parameteriv(struct gl_context *ctx,
> +                              struct gl_renderbuffer *rb, GLenum pname,
> +                              GLint *params, bool dsa)
>  {
> -   struct gl_renderbuffer *rb;
> -   GET_CURRENT_CONTEXT(ctx);
> -
> -   if (target != GL_RENDERBUFFER_EXT) {
> -      _mesa_error(ctx, GL_INVALID_ENUM,
> -                  "glGetRenderbufferParameterivEXT(target)");
> -      return;
> -   }
> -
> -   rb = ctx->CurrentRenderbuffer;
> -   if (!rb) {
> -      _mesa_error(ctx, GL_INVALID_OPERATION,
> -                  "glGetRenderbufferParameterivEXT");
> -      return;
> -   }
>
I think passing in a const char *caller would be better than a bool dsa,
since the only thing you are using dsa for is determining the name of the
calling function.

> +   const char *func = dsa ? "glGetNamedRenderbufferParameteriv" :
> +                            "glGetRenderbufferParameteriv";
>
>     /* No need to flush here since we're just quering state which is
>      * not effected by rendering.
> @@ -2042,10 +2031,50 @@ _mesa_GetRenderbufferParameteriv(GLenum target,
> GLenum pname, GLint *params)
>        }
>        /* fallthrough */
>     default:
> +      _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func,
> +                  _mesa_lookup_enum_by_nr(pname));
> +      return;
> +   }
> +}
> +
> +
> +void GLAPIENTRY
> +_mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint
> *params)
> +{
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   if (target != GL_RENDERBUFFER_EXT) {
>        _mesa_error(ctx, GL_INVALID_ENUM,
>                    "glGetRenderbufferParameterivEXT(target)");
>        return;
>     }
> +
> +   if (!ctx->CurrentRenderbuffer) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> "glGetRenderbufferParameterivEXT"
> +                  "(no renderbuffer bound)");
> +      return;
> +   }
> +
> +   get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname,
> +                                 params, false);
> +}
> +
> +
> +void GLAPIENTRY
> +_mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname,
> +                                      GLint *params)
> +{
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx,
> renderbuffer);
>
You need to check if !rb here, too, in case you get rb = NULL.

> +   if (rb == &DummyRenderbuffer) {
> +      /* ID was reserved, but no real renderbuffer object made yet */
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> "glGetNamedRenderbufferParameteriv"
> +                  "(invalid renderbuffer %i)", renderbuffer);
> +      return;
> +   }
> +
> +   get_render_buffer_parameteriv(ctx, rb, pname, params, true);
>  }
>
>
> diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
> index 9ab6b0b..b92149b 100644
> --- a/src/mesa/main/fbobject.h
> +++ b/src/mesa/main/fbobject.h
> @@ -137,6 +137,10 @@ extern void GLAPIENTRY
>  _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname,
>                                      GLint *params);
>
> +void GLAPIENTRY
> +_mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname,
> +                                      GLint *params);
> +
>  extern GLboolean GLAPIENTRY
>  _mesa_IsFramebuffer(GLuint framebuffer);
>
> diff --git a/src/mesa/main/tests/dispatch_sanity.cpp
> b/src/mesa/main/tests/dispatch_sanity.cpp
> index 5383865..bb573d4 100644
> --- a/src/mesa/main/tests/dispatch_sanity.cpp
> +++ b/src/mesa/main/tests/dispatch_sanity.cpp
> @@ -944,6 +944,7 @@ const struct function gl_core_functions_possible[] = {
>     { "glGetNamedBufferPointerv", 45, -1 },
>     { "glGetNamedBufferSubData", 45, -1 },
>     { "glCreateRenderbuffers", 45, -1 },
> +   { "glGetNamedRenderbufferParameteriv", 45, -1 },
>     { "glCreateTextures", 45, -1 },
>     { "glTextureStorage1D", 45, -1 },
>     { "glTextureStorage2D", 45, -1 },
> --
> 2.3.3
>
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> mesa-dev at lists.freedesktop.org
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>
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