[Mesa-dev] [PATCH 0/9] NIR: Several optimization patches
Matt Turner
mattst88 at gmail.com
Tue Mar 31 10:46:59 PDT 2015
On Mon, Mar 23, 2015 at 8:13 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> This series contains several optimization-related patches that are all
> focussed around being able to do better at emitting MAD instructions.
>
> Final shader-db results for the whole series on Haswell:
>
> total NIR instructions in shared programs: 2183472 -> 2152911 (-1.40%)
> NIR instructions in affected programs: 1299664 -> 1269103 (-2.35%)
> helped: 7106
> HURT: 321
>
> total FS instructions in shared programs: 4419884 -> 4378433 (-0.94%)
> FS instructions in affected programs: 1895564 -> 1854113 (-2.19%)
> helped: 10025
> HURT: 221
> GAINED: 81
> LOST: 8
>
> There is one notable place where this hurts us. There are three shaders in
> Kerbal Space Program that now spill. However, this does not seem to be the
> fault of NIR. See patch 8 for more details.
>
> Jason Ekstrand (9):
> nir/algebraic: #define around structure definitions
> nir/algebraic: Add a seperate section for "late" optimizations
> i965/nir: Use the late optimizations
> nir: Move the compare-with-zero optimizations to the late section
> nir: Add a dedicated ffma peephole optimization
> i965/nir: Use the dedicated ffma peephole
> nir/peephole_ffma: Be less agressive about fusing multiply-adds
> i965/nir: Run the ffma peephole after the rest of the optimizations
> i965: Use the same nir options for all gens
1-3 are Reviewed-by: Matt Turner <mattst88 at gmail.com>
2+3 should be squashed together.
Part of 4 looks like it should be a separate commit.
Haven't reviewed 5, but should probably squash 5+6.
7 is Reviewed-by: Matt Turner <mattst88 at gmail.com>
8 - should split the DCE hunk into a separate patch.
9 is Reviewed-by: Matt Turner <mattst88 at gmail.com>
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