[Mesa-dev] [PATCH] glsl: mark special built-in inputs referenced by vertex stage

Martin Peres martin.peres at linux.intel.com
Mon May 4 03:47:29 PDT 2015


On 30/04/15 09:27, Tapani Pälli wrote:
> Refactoring done on active attribute queries did not take in to
> account special built-in inputs for the vertex stage. This commit
> sets them referenced by vertex stage so that they get enumerated
> properly.
>
> Fixes Piglit test 'get-active-attrib-returns-all-inputs' failure.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90243
> ---
>   src/glsl/linker.cpp | 7 ++++++-
>   1 file changed, 6 insertions(+), 1 deletion(-)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index 21fde94..6064f2f 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -2556,6 +2556,7 @@ add_interface_variables(struct gl_shader_program *shProg,
>   {
>      foreach_in_list(ir_instruction, node, sh->ir) {
>         ir_variable *var = node->as_variable();
> +      uint8_t mask = 0;
>   
>         if (!var)
>            continue;
> @@ -2571,6 +2572,10 @@ add_interface_variables(struct gl_shader_program *shProg,
>                var->data.location != SYSTEM_VALUE_VERTEX_ID_ZERO_BASE &&
>                var->data.location != SYSTEM_VALUE_INSTANCE_ID)
>               continue;
> +         /* Mark special built-in inputs referenced by the vertex stage so
> +          * that they are considered active by the shader queries.
> +          */
> +         mask = (1 << (MESA_SHADER_VERTEX));

I cringed when I saw that you explicitly set it only for the vertex 
shader, but this is indeed not a problem because only VertexID and 
InstanceID can go through here.

Then I wondered why you ignored all the other builtins. The spec is 
however quite specific about which builtins should be listed. No idea why.

Anyway, you get my R-b!

Reviewed-By: Martin Peres <martin.peres at linux.intel.com>
>            /* FALLTHROUGH */
>         case ir_var_shader_in:
>            if (programInterface != GL_PROGRAM_INPUT)
> @@ -2585,7 +2590,7 @@ add_interface_variables(struct gl_shader_program *shProg,
>         };
>   
>         if (!add_program_resource(shProg, programInterface, var,
> -                                build_stageref(shProg, var->name)))
> +                                build_stageref(shProg, var->name) | mask))
>            return false;
>      }
>      return true;



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