[Mesa-dev] [PATCH] mesa/es3.1: enable DRAW_INDIRECT_BUFFER_BINDING for gles3.1
Tapani Pälli
tapani.palli at intel.com
Wed May 6 03:43:54 PDT 2015
(increases ES31-CTS.draw_indirect.basic.* passing tests)
v2: only expose DRAW_INDIRECT_BUFFER_BINDING for GL core + ES3.1
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
src/mesa/main/get.c | 12 ++++++++++++
src/mesa/main/get_hash_params.py | 8 ++++++--
2 files changed, 18 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index a881bc5..9898197 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -138,6 +138,7 @@ enum value_extra {
EXTRA_API_GL_CORE,
EXTRA_API_ES2,
EXTRA_API_ES3,
+ EXTRA_API_ES31,
EXTRA_NEW_BUFFERS,
EXTRA_NEW_FRAG_CLAMP,
EXTRA_VALID_DRAW_BUFFER,
@@ -348,6 +349,12 @@ static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
EXTRA_END
};
+static const int extra_ARB_draw_indirect_es31[] = {
+ EXT(ARB_draw_indirect),
+ EXTRA_API_ES31,
+ EXTRA_END
+};
+
EXTRA_EXT(ARB_texture_cube_map);
EXTRA_EXT(EXT_texture_array);
EXTRA_EXT(NV_fog_distance);
@@ -1078,6 +1085,11 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d
if (_mesa_is_gles3(ctx))
api_found = GL_TRUE;
break;
+ case EXTRA_API_ES31:
+ api_check = GL_TRUE;
+ if (_mesa_is_gles31(ctx))
+ api_found = GL_TRUE;
+ break;
case EXTRA_API_GL:
api_check = GL_TRUE;
if (_mesa_is_desktop_gl(ctx))
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 41cb2c1..513d5d2 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -409,6 +409,12 @@ descriptor=[
[ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA" ],
]},
+# Enums in OpenGL Core profile and ES 3.1
+{ "apis": ["GL_CORE", "GLES3"], "params": [
+# GL_ARB_draw_indirect / GLES 3.1
+ [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect_es31" ],
+]},
+
# Remaining enums are only in OpenGL
{ "apis": ["GL", "GL_CORE"], "params": [
[ "ACCUM_RED_BITS", "BUFFER_INT(Visual.accumRedBits), NO_EXTRA" ],
@@ -804,8 +810,6 @@ descriptor=[
{ "apis": ["GL_CORE"], "params": [
# GL_ARB_texture_buffer_range
[ "TEXTURE_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.TextureBufferOffsetAlignment), extra_ARB_texture_buffer_range" ],
-# GL_ARB_draw_indirect
- [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect" ],
# GL_ARB_viewport_array
[ "MAX_VIEWPORTS", "CONTEXT_INT(Const.MaxViewports), extra_ARB_viewport_array" ],
--
2.1.0
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