[Mesa-dev] [PATCH v2 1/6] mesa/es3.1: enable GL_ARB_shader_image_load_store for gles3.1
Ian Romanick
idr at freedesktop.org
Thu May 7 14:13:10 PDT 2015
On 05/07/2015 12:57 AM, Marta Lofstedt wrote:
> From: Marta Lofstedt <marta.lofstedt at intel.com>
>
> v2: only expose enums from GL_ARB_shader_image_load_store
> for gles 3.1 and GL core
>
> Signed-off-by: Marta Lofstedt <marta.lofstedt at intel.com>
> ---
> src/mesa/main/get.c | 6 ++++++
> src/mesa/main/get_hash_params.py | 17 ++++++++---------
> 2 files changed, 14 insertions(+), 9 deletions(-)
>
> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
> index 9898197..73739b6 100644
> --- a/src/mesa/main/get.c
> +++ b/src/mesa/main/get.c
> @@ -355,6 +355,12 @@ static const int extra_ARB_draw_indirect_es31[] = {
> EXTRA_END
> };
>
> +static const int extra_ARB_shader_image_load_store_es31[] = {
> + EXT(ARB_shader_image_load_store),
> + EXTRA_API_ES31,
I think you're missing the patch that adds EXTRA_API_ES31. Did you
forget to send that one out?
Also, on a few of these patches, I think the old, non-_es31 set of
requirements can be removed due to no longer being used.
> + EXTRA_END
> +};
> +
> EXTRA_EXT(ARB_texture_cube_map);
> EXTRA_EXT(EXT_texture_array);
> EXTRA_EXT(NV_fog_distance);
> diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
> index 513d5d2..85c2494 100644
> --- a/src/mesa/main/get_hash_params.py
> +++ b/src/mesa/main/get_hash_params.py
> @@ -413,6 +413,14 @@ descriptor=[
> { "apis": ["GL_CORE", "GLES3"], "params": [
> # GL_ARB_draw_indirect / GLES 3.1
> [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect_es31" ],
> +# GL_ARB_shader_image_load_store / GLES 3.1
> + [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), extra_ARB_shader_image_load_store_es31"],
> + [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), extra_ARB_shader_image_load_store_es31"],
> + [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store_es31"],
> + [ "MAX_VERTEX_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), extra_ARB_shader_image_load_store_es31"],
> + [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_es31"],
> + [ "MAX_FRAGMENT_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), extra_ARB_shader_image_load_store_es31"],
> + [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_image_load_store_es31"],
> ]},
>
> # Remaining enums are only in OpenGL
> @@ -780,15 +788,6 @@ descriptor=[
> [ "MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "CONTEXT_ENUM(Const.MaxVertexAttribRelativeOffset), NO_EXTRA" ],
> [ "MAX_VERTEX_ATTRIB_BINDINGS", "CONTEXT_ENUM(Const.MaxVertexAttribBindings), NO_EXTRA" ],
>
> -# GL_ARB_shader_image_load_store
> - [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), extra_ARB_shader_image_load_store"],
> - [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), extra_ARB_shader_image_load_store"],
> - [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store"],
> - [ "MAX_VERTEX_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), extra_ARB_shader_image_load_store"],
> - [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader"],
> - [ "MAX_FRAGMENT_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), extra_ARB_shader_image_load_store"],
> - [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_image_load_store"],
> -
> # GL_ARB_compute_shader
> [ "MAX_COMPUTE_WORK_GROUP_INVOCATIONS", "CONTEXT_INT(Const.MaxComputeWorkGroupInvocations), extra_ARB_compute_shader" ],
> [ "MAX_COMPUTE_UNIFORM_BLOCKS", "CONST(MAX_COMPUTE_UNIFORM_BLOCKS), extra_ARB_compute_shader" ],
>
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