[Mesa-dev] [PATCH v2 1/6] mesa/es3.1: enable GL_ARB_shader_image_load_store for gles3.1
Tapani Pälli
tapani.palli at intel.com
Thu May 7 21:41:53 PDT 2015
On 05/08/2015 12:13 AM, Ian Romanick wrote:
> On 05/07/2015 12:57 AM, Marta Lofstedt wrote:
>> From: Marta Lofstedt <marta.lofstedt at intel.com>
>>
>> v2: only expose enums from GL_ARB_shader_image_load_store
>> for gles 3.1 and GL core
>>
>> Signed-off-by: Marta Lofstedt <marta.lofstedt at intel.com>
>> ---
>> src/mesa/main/get.c | 6 ++++++
>> src/mesa/main/get_hash_params.py | 17 ++++++++---------
>> 2 files changed, 14 insertions(+), 9 deletions(-)
>>
>> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
>> index 9898197..73739b6 100644
>> --- a/src/mesa/main/get.c
>> +++ b/src/mesa/main/get.c
>> @@ -355,6 +355,12 @@ static const int extra_ARB_draw_indirect_es31[] = {
>> EXTRA_END
>> };
>>
>> +static const int extra_ARB_shader_image_load_store_es31[] = {
>> + EXT(ARB_shader_image_load_store),
>> + EXTRA_API_ES31,
>
> I think you're missing the patch that adds EXTRA_API_ES31. Did you
> forget to send that one out?
Marta's series builds on top of my patch here that adds EXTRA_API_ES31:
http://lists.freedesktop.org/archives/mesa-dev/2015-May/083593.html
> Also, on a few of these patches, I think the old, non-_es31 set of
> requirements can be removed due to no longer being used.
>
>> + EXTRA_END
>> +};
>> +
>> EXTRA_EXT(ARB_texture_cube_map);
>> EXTRA_EXT(EXT_texture_array);
>> EXTRA_EXT(NV_fog_distance);
>> diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
>> index 513d5d2..85c2494 100644
>> --- a/src/mesa/main/get_hash_params.py
>> +++ b/src/mesa/main/get_hash_params.py
>> @@ -413,6 +413,14 @@ descriptor=[
>> { "apis": ["GL_CORE", "GLES3"], "params": [
>> # GL_ARB_draw_indirect / GLES 3.1
>> [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect_es31" ],
>> +# GL_ARB_shader_image_load_store / GLES 3.1
>> + [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), extra_ARB_shader_image_load_store_es31"],
>> + [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), extra_ARB_shader_image_load_store_es31"],
>> + [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store_es31"],
>> + [ "MAX_VERTEX_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), extra_ARB_shader_image_load_store_es31"],
>> + [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_es31"],
>> + [ "MAX_FRAGMENT_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), extra_ARB_shader_image_load_store_es31"],
>> + [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_image_load_store_es31"],
>> ]},
>>
>> # Remaining enums are only in OpenGL
>> @@ -780,15 +788,6 @@ descriptor=[
>> [ "MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "CONTEXT_ENUM(Const.MaxVertexAttribRelativeOffset), NO_EXTRA" ],
>> [ "MAX_VERTEX_ATTRIB_BINDINGS", "CONTEXT_ENUM(Const.MaxVertexAttribBindings), NO_EXTRA" ],
>>
>> -# GL_ARB_shader_image_load_store
>> - [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), extra_ARB_shader_image_load_store"],
>> - [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), extra_ARB_shader_image_load_store"],
>> - [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store"],
>> - [ "MAX_VERTEX_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), extra_ARB_shader_image_load_store"],
>> - [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader"],
>> - [ "MAX_FRAGMENT_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), extra_ARB_shader_image_load_store"],
>> - [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_image_load_store"],
>> -
>> # GL_ARB_compute_shader
>> [ "MAX_COMPUTE_WORK_GROUP_INVOCATIONS", "CONTEXT_INT(Const.MaxComputeWorkGroupInvocations), extra_ARB_compute_shader" ],
>> [ "MAX_COMPUTE_UNIFORM_BLOCKS", "CONST(MAX_COMPUTE_UNIFORM_BLOCKS), extra_ARB_compute_shader" ],
>>
>
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