[Mesa-dev] [PATCH 13/13] mesa/main: Verify context creation on progress

Ian Romanick idr at freedesktop.org
Thu May 7 14:23:58 PDT 2015


On 05/07/2015 05:21 AM, Pohjolainen, Topi wrote:
> On Tue, May 05, 2015 at 02:25:29PM +0300, Juha-Pekka Heikkila wrote:
>> Stop context creation if something failed. If something errored
>> during context creation we'd segfault. Now will clean up and
>> return error.
>>
>> Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
>> ---
>>  src/mesa/main/shared.c | 66 +++++++++++++++++++++++++++++++++++++++++++++++---
>>  1 file changed, 62 insertions(+), 4 deletions(-)
>>
>> diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
>> index 0b76cc0..cc05b05 100644
>> --- a/src/mesa/main/shared.c
>> +++ b/src/mesa/main/shared.c
>> @@ -64,9 +64,21 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
>>  
>>     mtx_init(&shared->Mutex, mtx_plain);
>>  
>> +   /* Mutex and timestamp for texobj state validation */
>> +   mtx_init(&shared->TexMutex, mtx_recursive);
>> +   shared->TextureStateStamp = 0;
> 
> Do you really need to move this here?

I was going to ask the same thing.  I think moving it here means that it
can be unconditionally mtx_destroy'ed in the error path below.

>> +
>>     shared->DisplayList = _mesa_NewHashTable();
>> +   if (!shared->DisplayList)
>> +      goto error_out;
>> +
>>     shared->TexObjects = _mesa_NewHashTable();
>> +   if (!shared->TexObjects)
>> +      goto error_out;
>> +
>>     shared->Programs = _mesa_NewHashTable();
>> +   if (!shared->Programs)
>> +      goto error_out;
>>  
>>     shared->DefaultVertexProgram =
>>        gl_vertex_program(ctx->Driver.NewProgram(ctx,
>> @@ -76,17 +88,28 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
>>                                                   GL_FRAGMENT_PROGRAM_ARB, 0));
>>  
>>     shared->ATIShaders = _mesa_NewHashTable();
>> +   if (!shared->ATIShaders)
>> +      goto error_out;
>> +
>>     shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
>>  
>>     shared->ShaderObjects = _mesa_NewHashTable();
>> +   if (!shared->ShaderObjects)
>> +      goto error_out;
>>  
>>     shared->BufferObjects = _mesa_NewHashTable();
>> +   if (!shared->BufferObjects)
>> +      goto error_out;
>>  
>>     /* GL_ARB_sampler_objects */
>>     shared->SamplerObjects = _mesa_NewHashTable();
>> +   if (!shared->SamplerObjects)
>> +      goto error_out;
>>  
>>     /* Allocate the default buffer object */
>>     shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0);
>> +   if (!shared->NullBufferObj)
>> +       goto error_out;
>>  
>>     /* Create default texture objects */
>>     for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
>> @@ -107,22 +130,57 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
>>        };
>>        STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
>>        shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
>> +
>> +      if (!shared->DefaultTex[i])
>> +          goto error_out;
>>     }
>>  
>>     /* sanity check */
>>     assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
>>  
>> -   /* Mutex and timestamp for texobj state validation */
>> -   mtx_init(&shared->TexMutex, mtx_recursive);
>> -   shared->TextureStateStamp = 0;
>> -
>>     shared->FrameBuffers = _mesa_NewHashTable();
>> +   if (!shared->FrameBuffers)
>> +      goto error_out;
>> +
>>     shared->RenderBuffers = _mesa_NewHashTable();
>> +   if (!shared->RenderBuffers)
>> +      goto error_out;
>>  
>>     shared->SyncObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
>>                                            _mesa_key_pointer_equal);
>> +   if (!shared->SyncObjects)
>> +      goto error_out;
>>  
>>     return shared;
>> +
>> +error_out:
>> +   for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
>> +      if (shared->DefaultTex[i]) {
>> +         ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
>> +      }
>> +   }
>> +
>> +   _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
>> +
>> +   _mesa_DeleteHashTable(shared->RenderBuffers);
>> +   _mesa_DeleteHashTable(shared->FrameBuffers);
>> +   _mesa_DeleteHashTable(shared->SamplerObjects);
>> +   _mesa_DeleteHashTable(shared->BufferObjects);
>> +   _mesa_DeleteHashTable(shared->ShaderObjects);
>> +   _mesa_DeleteHashTable(shared->ATIShaders);
>> +   _mesa_DeleteHashTable(shared->Programs);
>> +   _mesa_DeleteHashTable(shared->TexObjects);
>> +   _mesa_DeleteHashTable(shared->DisplayList);
>> +
>> +   _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
>> +   _mesa_reference_geomprog(ctx, &shared->DefaultGeometryProgram, NULL);
>> +   _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
>> +
>> +   mtx_destroy(&shared->Mutex);
>> +   mtx_destroy(&shared->TexMutex);
>> +
>> +   free(shared);
>> +   return NULL;
>>  }
>>  
>>  
>> -- 
>> 1.8.5.1
>>
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