[Mesa-dev] [PATCH 13/13] mesa/main: Verify context creation on progress
Juha-Pekka Heikkilä
juhapekka.heikkila at gmail.com
Fri May 8 05:23:52 PDT 2015
perjantai 8. toukokuuta 2015 Ian Romanick <idr at freedesktop.org> kirjoitti:
> On 05/07/2015 05:21 AM, Pohjolainen, Topi wrote:
> > On Tue, May 05, 2015 at 02:25:29PM +0300, Juha-Pekka Heikkila wrote:
> >> Stop context creation if something failed. If something errored
> >> during context creation we'd segfault. Now will clean up and
> >> return error.
> >>
> >> Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com
> <javascript:;>>
> >> ---
> >> src/mesa/main/shared.c | 66
> +++++++++++++++++++++++++++++++++++++++++++++++---
> >> 1 file changed, 62 insertions(+), 4 deletions(-)
> >>
> >> diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
> >> index 0b76cc0..cc05b05 100644
> >> --- a/src/mesa/main/shared.c
> >> +++ b/src/mesa/main/shared.c
> >> @@ -64,9 +64,21 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
> >>
> >> mtx_init(&shared->Mutex, mtx_plain);
> >>
> >> + /* Mutex and timestamp for texobj state validation */
> >> + mtx_init(&shared->TexMutex, mtx_recursive);
> >> + shared->TextureStateStamp = 0;
> >
> > Do you really need to move this here?
>
> I was going to ask the same thing. I think moving it here means that it
> can be unconditionally mtx_destroy'ed in the error path below.
Yes, Ian got it correct. When moving mutex creation here there is no need
to go checking about it if need to clean up. I though this makes things
more clean and simple.
>
>
>> +
> >> shared->DisplayList = _mesa_NewHashTable();
> >> + if (!shared->DisplayList)
> >> + goto error_out;
> >> +
> >> shared->TexObjects = _mesa_NewHashTable();
> >> + if (!shared->TexObjects)
> >> + goto error_out;
> >> +
> >> shared->Programs = _mesa_NewHashTable();
> >> + if (!shared->Programs)
> >> + goto error_out;
> >>
> >> shared->DefaultVertexProgram =
> >> gl_vertex_program(ctx->Driver.NewProgram(ctx,
> >> @@ -76,17 +88,28 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
> >>
> GL_FRAGMENT_PROGRAM_ARB, 0));
> >>
> >> shared->ATIShaders = _mesa_NewHashTable();
> >> + if (!shared->ATIShaders)
> >> + goto error_out;
> >> +
> >> shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx,
> 0);
> >>
> >> shared->ShaderObjects = _mesa_NewHashTable();
> >> + if (!shared->ShaderObjects)
> >> + goto error_out;
> >>
> >> shared->BufferObjects = _mesa_NewHashTable();
> >> + if (!shared->BufferObjects)
> >> + goto error_out;
> >>
> >> /* GL_ARB_sampler_objects */
> >> shared->SamplerObjects = _mesa_NewHashTable();
> >> + if (!shared->SamplerObjects)
> >> + goto error_out;
> >>
> >> /* Allocate the default buffer object */
> >> shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0);
> >> + if (!shared->NullBufferObj)
> >> + goto error_out;
> >>
> >> /* Create default texture objects */
> >> for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
> >> @@ -107,22 +130,57 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
> >> };
> >> STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
> >> shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0,
> targets[i]);
> >> +
> >> + if (!shared->DefaultTex[i])
> >> + goto error_out;
> >> }
> >>
> >> /* sanity check */
> >> assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
> >>
> >> - /* Mutex and timestamp for texobj state validation */
> >> - mtx_init(&shared->TexMutex, mtx_recursive);
> >> - shared->TextureStateStamp = 0;
> >> -
> >> shared->FrameBuffers = _mesa_NewHashTable();
> >> + if (!shared->FrameBuffers)
> >> + goto error_out;
> >> +
> >> shared->RenderBuffers = _mesa_NewHashTable();
> >> + if (!shared->RenderBuffers)
> >> + goto error_out;
> >>
> >> shared->SyncObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
> >> _mesa_key_pointer_equal);
> >> + if (!shared->SyncObjects)
> >> + goto error_out;
> >>
> >> return shared;
> >> +
> >> +error_out:
> >> + for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
> >> + if (shared->DefaultTex[i]) {
> >> + ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
> >> + }
> >> + }
> >> +
> >> + _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
> >> +
> >> + _mesa_DeleteHashTable(shared->RenderBuffers);
> >> + _mesa_DeleteHashTable(shared->FrameBuffers);
> >> + _mesa_DeleteHashTable(shared->SamplerObjects);
> >> + _mesa_DeleteHashTable(shared->BufferObjects);
> >> + _mesa_DeleteHashTable(shared->ShaderObjects);
> >> + _mesa_DeleteHashTable(shared->ATIShaders);
> >> + _mesa_DeleteHashTable(shared->Programs);
> >> + _mesa_DeleteHashTable(shared->TexObjects);
> >> + _mesa_DeleteHashTable(shared->DisplayList);
> >> +
> >> + _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
> >> + _mesa_reference_geomprog(ctx, &shared->DefaultGeometryProgram,
> NULL);
> >> + _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram,
> NULL);
> >> +
> >> + mtx_destroy(&shared->Mutex);
> >> + mtx_destroy(&shared->TexMutex);
> >> +
> >> + free(shared);
> >> + return NULL;
> >> }
> >>
> >>
> >> --
> >> 1.8.5.1
> >>
> >> _______________________________________________
> >> mesa-dev mailing list
> >> mesa-dev at lists.freedesktop.org <javascript:;>
> >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org <javascript:;>
> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >
>
>
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