[Mesa-dev] [Bug 90397] ARB_program_interface_query: glGetProgramResourceiv() returns wrong value for GL_REFERENCED_BY_*_SHADER prop for GL_UNIFORM for members of an interface block with an instance name
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon May 11 00:30:12 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=90397
Tapani Pälli <lemody at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |ASSIGNED
Assignee|mesa-dev at lists.freedesktop. |lemody at gmail.com
|org |
--- Comment #1 from Tapani Pälli <lemody at gmail.com> ---
Yep, the problem is that their stage reference bitmask is empty. This is a
debug print of active resources for your shader. They are considered active but
not referenced. Will have to see how to tackle this.
--- 8< ---
PROGRAM RESOURCE LIST
IN piglit_vertex [x_______]
OUT gl_Position [x_______]
UNI ubo_std140.v [________]
UNI ubo_std140.s[0].b [________]
UNI ubo_std140.s[0].c [________]
UNI ubo_std140.s[1].b [________]
UNI ubo_std140.s[1].c [________]
UBO ubo_std140 [________]
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