[Mesa-dev] [PATCH 02/20] t_dd_dmatmp: Allow flat shaded polygons with tri fans
Ian Romanick
idr at freedesktop.org
Fri May 15 12:07:54 PDT 2015
On 03/23/2015 05:47 AM, ville.syrjala at linux.intel.com wrote:
> From: Ville Syrjälä <ville.syrjala at linux.intel.com>
>
> We can allow rendering flat shaded polygons using tri fans if we check
> the provoking vertex convention.
This sounds reasonable since it matches the DX behavior. Is there a
piglit test that would hit this?
> Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
> ---
> src/mesa/tnl_dd/t_dd_dmatmp.h | 12 +++++++++---
> 1 file changed, 9 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h
> index 5ea2d31..3ed4a98 100644
> --- a/src/mesa/tnl_dd/t_dd_dmatmp.h
> +++ b/src/mesa/tnl_dd/t_dd_dmatmp.h
> @@ -406,7 +406,9 @@ static void TAG(render_poly_verts)( struct gl_context *ctx,
>
> FLUSH();
> }
> - else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
> + else if (HAVE_TRI_FANS &&
> + (ctx->Light.ShadeModel == GL_SMOOTH ||
> + ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT)) {
> TAG(render_tri_fan_verts)( ctx, start, count, flags );
> } else {
> fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
> @@ -885,7 +887,9 @@ static void TAG(render_poly_elts)( struct gl_context *ctx,
> FLUSH();
> currentsz = dmasz;
> }
> - } else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
> + } else if (HAVE_TRI_FANS &&
> + (ctx->Light.ShadeModel == GL_SMOOTH ||
> + ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT)) {
> TAG(render_tri_fan_verts)( ctx, start, count, flags );
> } else {
> fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
> @@ -1109,7 +1113,9 @@ static GLboolean TAG(validate_render)( struct gl_context *ctx,
> ok = GL_TRUE;
> }
> else {
> - ok = (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH);
> + ok = (HAVE_TRI_FANS &&
> + (ctx->Light.ShadeModel == GL_SMOOTH ||
> + ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT));
> }
> break;
> case GL_QUAD_STRIP:
>
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