[Mesa-dev] [PATCH 02/20] t_dd_dmatmp: Allow flat shaded polygons with tri fans
Ville Syrjälä
ville.syrjala at linux.intel.com
Thu May 21 10:24:34 PDT 2015
On Fri, May 15, 2015 at 12:07:54PM -0700, Ian Romanick wrote:
> On 03/23/2015 05:47 AM, ville.syrjala at linux.intel.com wrote:
> > From: Ville Syrjälä <ville.syrjala at linux.intel.com>
> >
> > We can allow rendering flat shaded polygons using tri fans if we check
> > the provoking vertex convention.
>
> This sounds reasonable since it matches the DX behavior. Is there a
> piglit test that would hit this?
Dunno. And in fact we won't hit it with i915 sine we HAVE_POLYGONS.
Failed to realize that before I cooked up the patch :)
>
> > Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
> > ---
> > src/mesa/tnl_dd/t_dd_dmatmp.h | 12 +++++++++---
> > 1 file changed, 9 insertions(+), 3 deletions(-)
> >
> > diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h
> > index 5ea2d31..3ed4a98 100644
> > --- a/src/mesa/tnl_dd/t_dd_dmatmp.h
> > +++ b/src/mesa/tnl_dd/t_dd_dmatmp.h
> > @@ -406,7 +406,9 @@ static void TAG(render_poly_verts)( struct gl_context *ctx,
> >
> > FLUSH();
> > }
> > - else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
> > + else if (HAVE_TRI_FANS &&
> > + (ctx->Light.ShadeModel == GL_SMOOTH ||
> > + ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT)) {
> > TAG(render_tri_fan_verts)( ctx, start, count, flags );
> > } else {
> > fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
> > @@ -885,7 +887,9 @@ static void TAG(render_poly_elts)( struct gl_context *ctx,
> > FLUSH();
> > currentsz = dmasz;
> > }
> > - } else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
> > + } else if (HAVE_TRI_FANS &&
> > + (ctx->Light.ShadeModel == GL_SMOOTH ||
> > + ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT)) {
> > TAG(render_tri_fan_verts)( ctx, start, count, flags );
> > } else {
> > fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
> > @@ -1109,7 +1113,9 @@ static GLboolean TAG(validate_render)( struct gl_context *ctx,
> > ok = GL_TRUE;
> > }
> > else {
> > - ok = (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH);
> > + ok = (HAVE_TRI_FANS &&
> > + (ctx->Light.ShadeModel == GL_SMOOTH ||
> > + ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT));
> > }
> > break;
> > case GL_QUAD_STRIP:
> >
--
Ville Syrjälä
Intel OTC
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