[Mesa-dev] [Nouveau] [PATCH] nvc0: fix context destruction for partly implemented tesselation

Marek Olšák maraeo at gmail.com
Mon May 18 02:20:42 PDT 2015


We should fix st/mesa and move the code to cso_destroy_context, where
it belongs.

Marek

On Mon, May 18, 2015 at 3:49 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> Hm, oops. But I guess my tess patchset will take care of this. I guess
> it's a side-effect of adding to the gallium enums.
>
> Marek, you ended up pushing those gallium patches out... I was going
> to wait until the branchpoint was done. Should we just fix up the
> drivers as necessary, or fix up st_destroy_context to not call it for
> tess shaders when !tess? [But then we have to teach st/mesa about
> tess]
>
> On Sun, May 17, 2015 at 8:56 PM, Tobias Klausmann
> <tobias.johannes.klausmann at mni.thm.de> wrote:
>> Backtrace:
>> ...
>> 0x00007ffff57fc392 in __assert_fail () from /lib64/libc.so.6
>> 0x00007ffff0cf5bec in nvc0_shader_stage (pipe=<optimized out>) at ./nvc0/nvc0_context.h:204
>> nvc0_set_constant_buffer (pipe=0x631080, shader=<optimized out>, index=<optimized out>, cb=0x0)
>>   at nvc0/nvc0_state.c:771
>> 0x00007ffff0a2cf63 in st_destroy_context (st=0x68a9f0) at state_tracker/st_context.c:382
>> ...
>>
>> Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de>
>> ---
>>  src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 4 ++--
>>  1 file changed, 2 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
>> index 09d08e4..f910541 100644
>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
>> @@ -195,8 +195,8 @@ nvc0_shader_stage(unsigned pipe)
>>  {
>>     switch (pipe) {
>>     case PIPE_SHADER_VERTEX: return 0;
>> -/* case PIPE_SHADER_TESSELLATION_CONTROL: return 1; */
>> -/* case PIPE_SHADER_TESSELLATION_EVALUATION: return 2; */
>> +   case PIPE_SHADER_TESS_CTRL: return 1;
>> +   case PIPE_SHADER_TESS_EVAL: return 2;
>>     case PIPE_SHADER_GEOMETRY: return 3;
>>     case PIPE_SHADER_FRAGMENT: return 4;
>>     case PIPE_SHADER_COMPUTE: return 5;
>> --
>> 2.4.1
>>
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