[Mesa-dev] [PATCH] cso: add context cleanup code from st/mesa
Marek Olšák
maraeo at gmail.com
Mon May 18 02:29:35 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
This fixes a crash in nouveau which can't handle
set_constant_buffer(PIPE_SHADER_TESS_*).
---
src/gallium/auxiliary/cso_cache/cso_context.c | 7 +++++++
src/mesa/state_tracker/st_context.c | 6 ------
2 files changed, 7 insertions(+), 6 deletions(-)
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c
index 59bad2c..744b00c 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.c
+++ b/src/gallium/auxiliary/cso_cache/cso_context.c
@@ -300,6 +300,8 @@ void cso_destroy_context( struct cso_context *ctx )
unsigned i, shader;
if (ctx->pipe) {
+ ctx->pipe->set_index_buffer(ctx->pipe, NULL);
+
ctx->pipe->bind_blend_state( ctx->pipe, NULL );
ctx->pipe->bind_rasterizer_state( ctx->pipe, NULL );
@@ -326,13 +328,18 @@ void cso_destroy_context( struct cso_context *ctx )
ctx->pipe->bind_depth_stencil_alpha_state( ctx->pipe, NULL );
ctx->pipe->bind_fs_state( ctx->pipe, NULL );
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, NULL);
ctx->pipe->bind_vs_state( ctx->pipe, NULL );
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_VERTEX, 0, NULL);
if (ctx->has_geometry_shader) {
ctx->pipe->bind_gs_state(ctx->pipe, NULL);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_GEOMETRY, 0, NULL);
}
if (ctx->has_tessellation) {
ctx->pipe->bind_tcs_state(ctx->pipe, NULL);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_CTRL, 0, NULL);
ctx->pipe->bind_tes_state(ctx->pipe, NULL);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_EVAL, 0, NULL);
}
ctx->pipe->bind_vertex_elements_state( ctx->pipe, NULL );
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index fa87dd7..ef4ad1b 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -378,12 +378,6 @@ void st_destroy_context( struct st_context *st )
}
pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
- pipe->set_index_buffer(pipe, NULL);
-
- for (i = 0; i < PIPE_SHADER_TYPES; i++) {
- pipe->set_constant_buffer(pipe, i, 0, NULL);
- }
-
_mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
_vbo_DestroyContext(st->ctx);
--
2.1.0
More information about the mesa-dev
mailing list