[Mesa-dev] Mesa 10.6 release plan
jason at jlekstrand.net
Mon May 18 15:34:01 PDT 2015
On Sun, May 17, 2015 at 2:44 PM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> On Sunday, May 17, 2015 09:34:30 AM Emil Velikov wrote:
>> On 16/05/15 17:11, Jason Ekstrand wrote:
>> > There was some discussion on IRC today about what the official date
>> > is. A bunch of Intel people have been working under the assumption
>> > that it's the end of next week, not this week.
>> What would be the best way to minimise such confusion - more often email
>> reminders, changing the #dri-devel channel topic, other ?
> Channel topic sounds like a great plan.
>> > Was there some
>> > non-public discussion and a decision to slip?
>> None that I know of. fredrikh was curious about DSA (see other threads
>> for details), similarly curro was keen on ARB_shader_image_load_store.
>> The former got in, while the latter will be coming after the branch point.
>> > We would like to get two things in before the branch point:
>> > 1) The MUL series Matt just sent
>> > 2) Use NIR by default for GEN8+ VS.
>> > If we don't want to slip too far we can probably get both in by Monday.
>> I'm fine with that, although I would like to hear at least one other
>> developer that is for (or against) this.
> Our plan is to use NIR by default wherever possible in 10.6, but have
> the INTEL_USE_NIR=0 flag for people to try if they encounter problems.
> Then, after the branch point (or release?) delete the old code. But
> we can't do that unless we actually ship it by default :)
> As I understand it, Matt's patches make the GLSL IR -> NIR switch for VS
> a lot more positive of a switch - plus they should be an improvement for
> Gen7+ in general - so I'd definitely like to see them make it.
> I think they're all reviewed at this point, so we probably just need to
> push them.
They're pushed. We should be good-to-go from an i965 compiler perspective
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