[Mesa-dev] [PATCH 4/6] radeonsi: fix scratch buffer setup for geometry shaders

Marek Olšák maraeo at gmail.com
Sun May 24 02:52:22 PDT 2015


From: Marek Olšák <marek.olsak at amd.com>

Cc: 10.6 <mesa-stable at lists.freedesktop.org>
---
 src/gallium/drivers/radeonsi/si_state_shaders.c | 11 +++++++++--
 1 file changed, 9 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 25811ab..610af94 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -841,8 +841,15 @@ static void si_update_spi_tmpring_size(struct si_context *sctx)
 			si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);
 		if (si_update_scratch_buffer(sctx, sctx->gs_shader))
 			si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4);
-		if (si_update_scratch_buffer(sctx, sctx->vs_shader))
-			si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4);
+
+		/* VS can be bound as ES or VS. */
+		if (sctx->gs_shader) {
+			if (si_update_scratch_buffer(sctx, sctx->vs_shader))
+				si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4);
+		} else {
+			if (si_update_scratch_buffer(sctx, sctx->vs_shader))
+				si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4);
+		}
 	}
 
 	/* The LLVM shader backend should be reporting aligned scratch_sizes. */
-- 
2.1.0



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