[Mesa-dev] [PATCH 1/5] mesa: remove unused geometry shader variables
Marek Olšák
maraeo at gmail.com
Thu May 28 16:57:44 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
These states are for GS assembly shaders only. We don't support those.
---
src/mesa/main/context.c | 1 -
src/mesa/main/mtypes.h | 7 -------
src/mesa/main/shared.c | 1 -
src/mesa/program/program.c | 9 ---------
4 files changed, 18 deletions(-)
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index e4faf3d..483e9b1 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1333,7 +1333,6 @@ _mesa_free_context_data( struct gl_context *ctx )
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
- _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 8342517..96ef060 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2275,16 +2275,10 @@ struct gl_vertex_program_state
*/
struct gl_geometry_program_state
{
- GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */
- GLboolean _Enabled; /**< Enabled and valid program? */
- struct gl_geometry_program *Current; /**< user-bound geometry program */
-
/** Currently enabled and valid program (including internal programs
* and compiled shader programs).
*/
struct gl_geometry_program *_Current;
-
- GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
};
/**
@@ -3004,7 +2998,6 @@ struct gl_shared_state
struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
struct gl_vertex_program *DefaultVertexProgram;
struct gl_fragment_program *DefaultFragmentProgram;
- struct gl_geometry_program *DefaultGeometryProgram;
/*@}*/
/* GL_ATI_fragment_shader */
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index 0b76cc0..d5ac9f1 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -313,7 +313,6 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
_mesa_DeleteHashTable(shared->Programs);
_mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
- _mesa_reference_geomprog(ctx, &shared->DefaultGeometryProgram, NULL);
_mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
_mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
index fb61f4d..f0a47ac 100644
--- a/src/mesa/program/program.c
+++ b/src/mesa/program/program.c
@@ -97,11 +97,6 @@ _mesa_init_program(struct gl_context *ctx)
assert(ctx->FragmentProgram.Current);
ctx->FragmentProgram.Cache = _mesa_new_program_cache();
- ctx->GeometryProgram.Enabled = GL_FALSE;
- /* right now by default we don't have a geometry program */
- _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
- NULL);
-
_mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL);
/* XXX probably move this stuff */
@@ -122,7 +117,6 @@ _mesa_free_program_data(struct gl_context *ctx)
_mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
_mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
- _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
_mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL);
/* XXX probably move this stuff */
@@ -153,9 +147,6 @@ _mesa_update_default_objects_program(struct gl_context *ctx)
ctx->Shared->DefaultFragmentProgram);
assert(ctx->FragmentProgram.Current);
- _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
- ctx->Shared->DefaultGeometryProgram);
-
/* XXX probably move this stuff */
if (ctx->ATIFragmentShader.Current) {
ctx->ATIFragmentShader.Current->RefCount--;
--
2.1.0
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