[Mesa-dev] PIPE_SHADER_* vs TGSI_PROCESSOR_*

Dave Airlie airlied at gmail.com
Thu May 28 17:20:28 PDT 2015


On 29 May 2015 at 09:36, Marek Olšák <maraeo at gmail.com> wrote:
> Hi,
>
> Would people be okay with removing the TGSI_PROCESSOR_ enums and
> replacing all usages with PIPE_SHADER_*?

As long as there are no subtle bugs due to VERTEX and FRAGMENT
switching positions between the two,

Dave.


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