[Mesa-dev] [PATCH] i965: Fix texture views of 2d array surfaces
Ben Widawsky
benjamin.widawsky at intel.com
Mon Nov 2 12:05:32 PST 2015
It is legal to have a texture view of a single layer from a 2D array texture;
you can sample from it, or render to it. Intel hardware needs to be made aware
when it is using a 2d array surface in the surface state. The texture view is
just a 2d surface with the backing miptree actually being a 2d array surface.
This caused the previous code would not set the right bit in the surface state
since it wasn't considered an array texture.
I spotted this early on in debug but brushed it off because it is clearly not
needed on other platforms (since they all pass). I have no idea how this works
properly on other platforms (I think gen7 introduced the bit in the state, but I
am too lazy to check). As such, I have opted not to modify gen7, though I
believe the current code is wrong there as well.
Thanks to Chris for helping me debug this.
Cc: Chris Forbes <chrisf at ijw.co.nz>
Reported-by: Mark Janes <mark.a.janes at intel.com> (Jenkins)
References: https://www.opengl.org/registry/specs/ARB/texture_view.txt
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92609
Signed-off-by: Ben Widawsky <benjamin.widawsky at intel.com>
---
src/mesa/drivers/dri/i965/gen8_surface_state.c | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/gen8_surface_state.c b/src/mesa/drivers/dri/i965/gen8_surface_state.c
index 18b8665..19d449b 100644
--- a/src/mesa/drivers/dri/i965/gen8_surface_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_surface_state.c
@@ -252,8 +252,9 @@ gen8_emit_texture_surface_state(struct brw_context *brw,
format == BRW_SURFACEFORMAT_BC7_UNORM))
surf[0] |= GEN8_SURFACE_SAMPLER_L2_BYPASS_DISABLE;
- if (_mesa_is_array_texture(target) || target == GL_TEXTURE_CUBE_MAP)
+ if (depth && target != GL_TEXTURE_3D) {
surf[0] |= GEN8_SURFACE_IS_ARRAY;
+ }
surf[1] = SET_FIELD(mocs_wb, GEN8_SURFACE_MOCS) | mt->qpitch >> 2;
@@ -428,7 +429,6 @@ gen8_update_renderbuffer_surface(struct brw_context *brw,
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_CUBE_MAP:
surf_type = BRW_SURFACE_2D;
- is_array = true;
depth *= 6;
break;
case GL_TEXTURE_3D:
@@ -436,10 +436,11 @@ gen8_update_renderbuffer_surface(struct brw_context *brw,
/* fallthrough */
default:
surf_type = translate_tex_target(gl_target);
- is_array = _mesa_tex_target_is_array(gl_target);
break;
}
+ is_array = depth > 1 && gl_target != GL_TEXTURE_3D;
+
/* _NEW_BUFFERS */
/* Render targets can't use IMS layout. Stencil in turn gets configured as
* single sampled and indexed manually by the program.
--
2.6.1
More information about the mesa-dev
mailing list