[Mesa-dev] [PATCH] glsl: Relax requirement on Centroid matching between shader stages
Marta Lofstedt
marta.lofstedt at linux.intel.com
Wed Nov 4 01:04:45 PST 2015
From: Marta Lofstedt <marta.lofstedt at intel.com>
In OpenGL 4.4, section 4.5, the requirement for interpolation
qualifiers to match over shader stages was removed.
In OpenGL ES 3.1, section 9.2.1 there is a table showing that
centroid does not have to match between shader stages.
Also see bug 92743 for more discussions.
Signed-off-by: Marta Lofstedt <marta.lofstedt at linux.intel.com>
---
src/glsl/link_varyings.cpp | 14 --------------
1 file changed, 14 deletions(-)
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 7e77a67..d0edc71 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -96,20 +96,6 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
}
}
- /* Check that all of the qualifiers match between stages.
- */
- if (input->data.centroid != output->data.centroid) {
- linker_error(prog,
- "%s shader output `%s' %s centroid qualifier, "
- "but %s shader input %s centroid qualifier\n",
- _mesa_shader_stage_to_string(producer_stage),
- output->name,
- (output->data.centroid) ? "has" : "lacks",
- _mesa_shader_stage_to_string(consumer_stage),
- (input->data.centroid) ? "has" : "lacks");
- return;
- }
-
if (input->data.sample != output->data.sample) {
linker_error(prog,
"%s shader output `%s' %s sample qualifier, "
--
2.1.4
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