[Mesa-dev] [PATCH] vbo: fix another GL_LINE_LOOP bug

Emil Velikov emil.l.velikov at gmail.com
Fri Nov 6 08:40:17 PST 2015


Hi Brian,

On 31 October 2015 at 13:38, Brian Paul <brianp at vmware.com> wrote:
> Very long line loops which spanned 3 or more vertex buffers were not
> handled correctly and could result in stray lines.
>
> The piglit lineloop test draws 10000 vertices by default, and is not
> long enough to trigger this.  Even 'lineloop -count 100000' doesn't
> trigger the bug.
>
> For future reference, the issue can be reproduced by changing Mesa's
> VBO_VERT_BUFFER_SIZE to 4096 and changing the piglit lineloop test to
> use glVertex2f(), draw 3 loops instead of 1, and specifying -count
> 1023.
I haven't been following on the VBO patches that you've sent recently.
Do you think that any of them are mesa-stable material ? If so can you
please forward the sha's the the ML (or just list them here).

Thanks
Emil


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