[Mesa-dev] [PATCH] vbo: fix another GL_LINE_LOOP bug
Brian Paul
brianp at vmware.com
Fri Nov 6 09:50:46 PST 2015
On 11/06/2015 09:40 AM, Emil Velikov wrote:
> Hi Brian,
>
> On 31 October 2015 at 13:38, Brian Paul <brianp at vmware.com> wrote:
>> Very long line loops which spanned 3 or more vertex buffers were not
>> handled correctly and could result in stray lines.
>>
>> The piglit lineloop test draws 10000 vertices by default, and is not
>> long enough to trigger this. Even 'lineloop -count 100000' doesn't
>> trigger the bug.
>>
>> For future reference, the issue can be reproduced by changing Mesa's
>> VBO_VERT_BUFFER_SIZE to 4096 and changing the piglit lineloop test to
>> use glVertex2f(), draw 3 loops instead of 1, and specifying -count
>> 1023.
> I haven't been following on the VBO patches that you've sent recently.
> Do you think that any of them are mesa-stable material ? If so can you
> please forward the sha's the the ML (or just list them here).
I'd like to wait a bit to give time to see if any more corner case bugs
are exposed.
When is the 11.1 release expected?
-Brian
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