[Mesa-dev] [PATCH] vbo: fix another GL_LINE_LOOP bug
Emil Velikov
emil.l.velikov at gmail.com
Sat Nov 7 08:06:04 PST 2015
On 6 November 2015 at 17:50, Brian Paul <brianp at vmware.com> wrote:
> On 11/06/2015 09:40 AM, Emil Velikov wrote:
>>
>> Hi Brian,
>>
>> On 31 October 2015 at 13:38, Brian Paul <brianp at vmware.com> wrote:
>>>
>>> Very long line loops which spanned 3 or more vertex buffers were not
>>> handled correctly and could result in stray lines.
>>>
>>> The piglit lineloop test draws 10000 vertices by default, and is not
>>> long enough to trigger this. Even 'lineloop -count 100000' doesn't
>>> trigger the bug.
>>>
>>> For future reference, the issue can be reproduced by changing Mesa's
>>> VBO_VERT_BUFFER_SIZE to 4096 and changing the piglit lineloop test to
>>> use glVertex2f(), draw 3 loops instead of 1, and specifying -count
>>> 1023.
>>
>> I haven't been following on the VBO patches that you've sent recently.
>> Do you think that any of them are mesa-stable material ? If so can you
>> please forward the sha's the the ML (or just list them here).
>
>
> I'd like to wait a bit to give time to see if any more corner case bugs are
> exposed.
>
Ack fair enough.
> When is the 11.1 release expected?
>
11.1-branchpoint (rc1) in 2 weeks time. 11.1.0 around 10th December.
Thanks
Emil
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