[Mesa-dev] [PATCH v2 3/5] glsl: Add space to shader_storage in print_visitor
Jordan Justen
jordan.l.justen at intel.com
Mon Nov 9 14:48:35 PST 2015
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/glsl/ir_print_visitor.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/ir_print_visitor.cpp b/src/glsl/ir_print_visitor.cpp
index b919690..211ac76 100644
--- a/src/glsl/ir_print_visitor.cpp
+++ b/src/glsl/ir_print_visitor.cpp
@@ -173,7 +173,7 @@ void ir_print_visitor::visit(ir_variable *ir)
const char *const samp = (ir->data.sample) ? "sample " : "";
const char *const patc = (ir->data.patch) ? "patch " : "";
const char *const inv = (ir->data.invariant) ? "invariant " : "";
- const char *const mode[] = { "", "uniform ", "shader_storage",
+ const char *const mode[] = { "", "uniform ", "shader_storage ",
"shader_in ", "shader_out ",
"in ", "out ", "inout ",
"const_in ", "sys ", "temporary " };
--
2.6.2
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