[Mesa-dev] [PATCH v2 4/5] glsl: Add shared variable type
Jordan Justen
jordan.l.justen at intel.com
Mon Nov 9 14:48:36 PST 2015
Shared variables are stored in a common pool accessible by all threads
in a compute shader local work group.
These variables are similar to OpenCL's local/__local variables.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>
---
src/glsl/ir.h | 1 +
src/glsl/ir_print_visitor.cpp | 2 +-
2 files changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index e576db5..32a766e 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -325,6 +325,7 @@ enum ir_variable_mode {
ir_var_auto = 0, /**< Function local variables and globals. */
ir_var_uniform, /**< Variable declared as a uniform. */
ir_var_shader_storage, /**< Variable declared as an ssbo. */
+ ir_var_shader_shared, /**< Variable declared as shared. */
ir_var_shader_in,
ir_var_shader_out,
ir_var_function_in,
diff --git a/src/glsl/ir_print_visitor.cpp b/src/glsl/ir_print_visitor.cpp
index 211ac76..42b03fd 100644
--- a/src/glsl/ir_print_visitor.cpp
+++ b/src/glsl/ir_print_visitor.cpp
@@ -174,7 +174,7 @@ void ir_print_visitor::visit(ir_variable *ir)
const char *const patc = (ir->data.patch) ? "patch " : "";
const char *const inv = (ir->data.invariant) ? "invariant " : "";
const char *const mode[] = { "", "uniform ", "shader_storage ",
- "shader_in ", "shader_out ",
+ "shader_shared ", "shader_in ", "shader_out ",
"in ", "out ", "inout ",
"const_in ", "sys ", "temporary " };
STATIC_ASSERT(ARRAY_SIZE(mode) == ir_var_mode_count);
--
2.6.2
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