[Mesa-dev] [PATCH v2 5/5] glsl: Use shared storage variable type for shared variables
Jordan Justen
jordan.l.justen at intel.com
Mon Nov 9 14:48:37 PST 2015
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>
---
src/glsl/ast_to_hir.cpp | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 42ccf0d..ee68a44 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2790,6 +2790,8 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
var->data.mode = ir_var_uniform;
else if (qual->flags.q.buffer)
var->data.mode = ir_var_shader_storage;
+ else if (qual->flags.q.shared_storage)
+ var->data.mode = ir_var_shader_shared;
if (!is_parameter && is_varying_var(var, state->stage)) {
/* User-defined ins/outs are not permitted in compute shaders. */
--
2.6.2
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