[Mesa-dev] [PATCH 18/23] meta: Track VBO using gl_buffer_object instead of GL API object handle in _mesa_meta_DrawTex

Ian Romanick idr at freedesktop.org
Mon Nov 9 16:56:17 PST 2015


From: Ian Romanick <ian.d.romanick at intel.com>

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/drivers/common/meta.c | 23 ++++++++++++++++++-----
 src/mesa/drivers/common/meta.h |  2 +-
 2 files changed, 19 insertions(+), 6 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 1bf3d52..6927ae9 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3299,20 +3299,32 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
    if (drawtex->VAO == 0) {
       /* one-time setup */
       GLint active_texture;
+      GLuint VBO;
 
       /* create vertex array object */
       _mesa_GenVertexArrays(1, &drawtex->VAO);
       _mesa_BindVertexArray(drawtex->VAO);
 
       /* create vertex array buffer */
-      _mesa_CreateBuffers(1, &drawtex->VBO);
-      _mesa_NamedBufferData(drawtex->VBO, sizeof(verts),
-                            NULL, GL_DYNAMIC_DRAW_ARB);
+      _mesa_CreateBuffers(1, &VBO);
+      drawtex->buf_obj = _mesa_lookup_bufferobj(ctx, VBO);
+
+      /* _mesa_lookup_bufferobj only returns NULL if name is 0.  If the object
+       * does not yet exist (i.e., hasn't been bound) it will return a dummy
+       * object that you can't do anything with.
+       */
+      assert(drawtex->buf_obj != NULL && (drawtex->buf_obj)->Name == VBO);
+      assert(drawtex->buf_obj == ctx->Array.ArrayBufferObj);
+
+      _mesa_buffer_data(ctx, drawtex->buf_obj, GL_NONE, sizeof(verts), verts,
+                        GL_DYNAMIC_DRAW, __func__);
+
+      assert(drawtex->buf_obj->Size == sizeof(verts));
 
       /* client active texture is not part of the array object */
       active_texture = ctx->Array.ActiveTexture;
 
-      _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawtex->VBO);
+      _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, VBO);
 
       /* setup vertex arrays */
       _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
@@ -3392,7 +3404,8 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
          verts[3].st[i][1] = t1;
       }
 
-      _mesa_NamedBufferSubData(drawtex->VBO, 0, sizeof(verts), verts);
+      _mesa_buffer_sub_data(ctx, drawtex->buf_obj, 0, sizeof(verts), verts,
+                            __func__);
    }
 
    _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index 9ce5d12..4d25957 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -405,7 +405,7 @@ struct decompress_state
 struct drawtex_state
 {
    GLuint VAO;
-   GLuint VBO;
+   struct gl_buffer_object *buf_obj;
 };
 
 #define MAX_META_OPS_DEPTH      8
-- 
2.1.0



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