[Mesa-dev] [PATCH 18/23] meta: Track VBO using gl_buffer_object instead of GL API object handle in _mesa_meta_DrawTex

Anuj Phogat anuj.phogat at gmail.com
Fri Nov 13 10:43:08 PST 2015


On Mon, Nov 9, 2015 at 4:56 PM, Ian Romanick <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
>  src/mesa/drivers/common/meta.c | 23 ++++++++++++++++++-----
>  src/mesa/drivers/common/meta.h |  2 +-
>  2 files changed, 19 insertions(+), 6 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index 1bf3d52..6927ae9 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -3299,20 +3299,32 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
>     if (drawtex->VAO == 0) {
>        /* one-time setup */
>        GLint active_texture;
> +      GLuint VBO;
>
>        /* create vertex array object */
>        _mesa_GenVertexArrays(1, &drawtex->VAO);
>        _mesa_BindVertexArray(drawtex->VAO);
>
>        /* create vertex array buffer */
> -      _mesa_CreateBuffers(1, &drawtex->VBO);
> -      _mesa_NamedBufferData(drawtex->VBO, sizeof(verts),
> -                            NULL, GL_DYNAMIC_DRAW_ARB);
> +      _mesa_CreateBuffers(1, &VBO);
> +      drawtex->buf_obj = _mesa_lookup_bufferobj(ctx, VBO);
> +
> +      /* _mesa_lookup_bufferobj only returns NULL if name is 0.  If the object
> +       * does not yet exist (i.e., hasn't been bound) it will return a dummy
> +       * object that you can't do anything with.
> +       */
> +      assert(drawtex->buf_obj != NULL && (drawtex->buf_obj)->Name == VBO);
> +      assert(drawtex->buf_obj == ctx->Array.ArrayBufferObj);
> +
> +      _mesa_buffer_data(ctx, drawtex->buf_obj, GL_NONE, sizeof(verts), verts,
> +                        GL_DYNAMIC_DRAW, __func__);
> +
> +      assert(drawtex->buf_obj->Size == sizeof(verts));
>
>        /* client active texture is not part of the array object */
>        active_texture = ctx->Array.ActiveTexture;
>
> -      _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawtex->VBO);
> +      _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, VBO);
>
>        /* setup vertex arrays */
>        _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
> @@ -3392,7 +3404,8 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
>           verts[3].st[i][1] = t1;
>        }
>
> -      _mesa_NamedBufferSubData(drawtex->VBO, 0, sizeof(verts), verts);
> +      _mesa_buffer_sub_data(ctx, drawtex->buf_obj, 0, sizeof(verts), verts,
> +                            __func__);
>     }
>
>     _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
> diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
> index 9ce5d12..4d25957 100644
> --- a/src/mesa/drivers/common/meta.h
> +++ b/src/mesa/drivers/common/meta.h
> @@ -405,7 +405,7 @@ struct decompress_state
>  struct drawtex_state
>  {
>     GLuint VAO;
> -   GLuint VBO;
> +   struct gl_buffer_object *buf_obj;
>  };
>
>  #define MAX_META_OPS_DEPTH      8
> --
> 2.1.0
>
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Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>


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