[Mesa-dev] [PATCH] nir/validate: Allow subroutine types for the tails of derefs

Jason Ekstrand jason at jlekstrand.net
Tue Nov 10 16:49:36 PST 2015


On Tue, Nov 10, 2015 at 4:18 PM, Connor Abbott <cwabbott0 at gmail.com> wrote:
> Since subroutine types are really just integers, should we just make
> glsl_type_is_vector_or_scalar() return true for them?

That's an interesting question.  It entirely depends on whether
glsl_type_is_vector_or_scalar is a NIR thing or not.  If it's a NIR
thing, then sure, makes perfect sense.  If it's C API for glsl_type,
then no, that doesn't make sense.  I'd tend to go with C API
personally.
--Jason

> On Tue, Nov 10, 2015 at 5:18 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
>> The shader-subroutine code creates uniforms of type SUBROUTINE for
>> subroutines that are then read as integers in the backends.  If we ever
>> want to do any optimizations on these, we'll need to come up with a better
>> plan where they are actual scalars or something, but this works for now.
>>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92859
>> Cc: Mark Janes <mark.a.janes at intel.com>
>> ---
>>  src/glsl/nir/nir_validate.c | 8 ++++++--
>>  1 file changed, 6 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/glsl/nir/nir_validate.c b/src/glsl/nir/nir_validate.c
>> index a42e830..51c2529 100644
>> --- a/src/glsl/nir/nir_validate.c
>> +++ b/src/glsl/nir/nir_validate.c
>> @@ -401,7 +401,9 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state)
>>     case nir_intrinsic_load_var: {
>>        const struct glsl_type *type =
>>           nir_deref_tail(&instr->variables[0]->deref)->type;
>> -      assert(glsl_type_is_vector_or_scalar(type));
>> +      assert(glsl_type_is_vector_or_scalar(type) ||
>> +             (instr->variables[0]->var->data.mode == nir_var_uniform &&
>> +              glsl_get_base_type(type) == GLSL_TYPE_SUBROUTINE));
>>        assert(instr->num_components == glsl_get_vector_elements(type));
>>        assert(instr->variables[0]->var->data.mode != nir_var_shader_out);
>>        break;
>> @@ -409,7 +411,9 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state)
>>     case nir_intrinsic_store_var: {
>>        const struct glsl_type *type =
>>           nir_deref_tail(&instr->variables[0]->deref)->type;
>> -      assert(glsl_type_is_vector_or_scalar(type));
>> +      assert(glsl_type_is_vector_or_scalar(type) ||
>> +             (instr->variables[0]->var->data.mode == nir_var_uniform &&
>> +              glsl_get_base_type(type) == GLSL_TYPE_SUBROUTINE));
>>        assert(instr->num_components == glsl_get_vector_elements(type));
>>        assert(instr->variables[0]->var->data.mode != nir_var_shader_in &&
>>               instr->variables[0]->var->data.mode != nir_var_uniform &&
>> --
>> 2.5.0.400.gff86faf
>>
>> _______________________________________________
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>> mesa-dev at lists.freedesktop.org
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