[Mesa-dev] [PATCH] nir/validate: Allow subroutine types for the tails of derefs
Connor Abbott
cwabbott0 at gmail.com
Tue Nov 10 17:02:44 PST 2015
On Tue, Nov 10, 2015 at 7:49 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> On Tue, Nov 10, 2015 at 4:18 PM, Connor Abbott <cwabbott0 at gmail.com> wrote:
>> Since subroutine types are really just integers, should we just make
>> glsl_type_is_vector_or_scalar() return true for them?
>
> That's an interesting question. It entirely depends on whether
> glsl_type_is_vector_or_scalar is a NIR thing or not. If it's a NIR
> thing, then sure, makes perfect sense. If it's C API for glsl_type,
> then no, that doesn't make sense. I'd tend to go with C API
> personally.
> --Jason
Well, it's not just a NIR thing -- GLSL IR also effectively treats
subroutines as integers. Actually, I wonder why the
glsl_type::is_vector_or_scalar() doesn't return true for subroutine
types in the first place.
>
>> On Tue, Nov 10, 2015 at 5:18 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
>>> The shader-subroutine code creates uniforms of type SUBROUTINE for
>>> subroutines that are then read as integers in the backends. If we ever
>>> want to do any optimizations on these, we'll need to come up with a better
>>> plan where they are actual scalars or something, but this works for now.
>>>
>>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92859
>>> Cc: Mark Janes <mark.a.janes at intel.com>
>>> ---
>>> src/glsl/nir/nir_validate.c | 8 ++++++--
>>> 1 file changed, 6 insertions(+), 2 deletions(-)
>>>
>>> diff --git a/src/glsl/nir/nir_validate.c b/src/glsl/nir/nir_validate.c
>>> index a42e830..51c2529 100644
>>> --- a/src/glsl/nir/nir_validate.c
>>> +++ b/src/glsl/nir/nir_validate.c
>>> @@ -401,7 +401,9 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state)
>>> case nir_intrinsic_load_var: {
>>> const struct glsl_type *type =
>>> nir_deref_tail(&instr->variables[0]->deref)->type;
>>> - assert(glsl_type_is_vector_or_scalar(type));
>>> + assert(glsl_type_is_vector_or_scalar(type) ||
>>> + (instr->variables[0]->var->data.mode == nir_var_uniform &&
>>> + glsl_get_base_type(type) == GLSL_TYPE_SUBROUTINE));
>>> assert(instr->num_components == glsl_get_vector_elements(type));
>>> assert(instr->variables[0]->var->data.mode != nir_var_shader_out);
>>> break;
>>> @@ -409,7 +411,9 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state)
>>> case nir_intrinsic_store_var: {
>>> const struct glsl_type *type =
>>> nir_deref_tail(&instr->variables[0]->deref)->type;
>>> - assert(glsl_type_is_vector_or_scalar(type));
>>> + assert(glsl_type_is_vector_or_scalar(type) ||
>>> + (instr->variables[0]->var->data.mode == nir_var_uniform &&
>>> + glsl_get_base_type(type) == GLSL_TYPE_SUBROUTINE));
>>> assert(instr->num_components == glsl_get_vector_elements(type));
>>> assert(instr->variables[0]->var->data.mode != nir_var_shader_in &&
>>> instr->variables[0]->var->data.mode != nir_var_uniform &&
>>> --
>>> 2.5.0.400.gff86faf
>>>
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