[Mesa-dev] [PATCH] nir/validate: Allow subroutine types for the tails of derefs
Jason Ekstrand
jason at jlekstrand.net
Tue Nov 10 17:38:25 PST 2015
On Tue, Nov 10, 2015 at 5:02 PM, Connor Abbott <cwabbott0 at gmail.com> wrote:
> On Tue, Nov 10, 2015 at 7:49 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
>> On Tue, Nov 10, 2015 at 4:18 PM, Connor Abbott <cwabbott0 at gmail.com> wrote:
>>> Since subroutine types are really just integers, should we just make
>>> glsl_type_is_vector_or_scalar() return true for them?
>>
>> That's an interesting question. It entirely depends on whether
>> glsl_type_is_vector_or_scalar is a NIR thing or not. If it's a NIR
>> thing, then sure, makes perfect sense. If it's C API for glsl_type,
>> then no, that doesn't make sense. I'd tend to go with C API
>> personally.
>> --Jason
>
> Well, it's not just a NIR thing -- GLSL IR also effectively treats
> subroutines as integers. Actually, I wonder why the
> glsl_type::is_vector_or_scalar() doesn't return true for subroutine
> types in the first place.
For that matter, why do we have a special subroutine type at all? Why
doesn't the GLSL lowering pass create regular uint uniforms? I don't
know.
--Jason
>>
>>> On Tue, Nov 10, 2015 at 5:18 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
>>>> The shader-subroutine code creates uniforms of type SUBROUTINE for
>>>> subroutines that are then read as integers in the backends. If we ever
>>>> want to do any optimizations on these, we'll need to come up with a better
>>>> plan where they are actual scalars or something, but this works for now.
>>>>
>>>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92859
>>>> Cc: Mark Janes <mark.a.janes at intel.com>
>>>> ---
>>>> src/glsl/nir/nir_validate.c | 8 ++++++--
>>>> 1 file changed, 6 insertions(+), 2 deletions(-)
>>>>
>>>> diff --git a/src/glsl/nir/nir_validate.c b/src/glsl/nir/nir_validate.c
>>>> index a42e830..51c2529 100644
>>>> --- a/src/glsl/nir/nir_validate.c
>>>> +++ b/src/glsl/nir/nir_validate.c
>>>> @@ -401,7 +401,9 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state)
>>>> case nir_intrinsic_load_var: {
>>>> const struct glsl_type *type =
>>>> nir_deref_tail(&instr->variables[0]->deref)->type;
>>>> - assert(glsl_type_is_vector_or_scalar(type));
>>>> + assert(glsl_type_is_vector_or_scalar(type) ||
>>>> + (instr->variables[0]->var->data.mode == nir_var_uniform &&
>>>> + glsl_get_base_type(type) == GLSL_TYPE_SUBROUTINE));
>>>> assert(instr->num_components == glsl_get_vector_elements(type));
>>>> assert(instr->variables[0]->var->data.mode != nir_var_shader_out);
>>>> break;
>>>> @@ -409,7 +411,9 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state)
>>>> case nir_intrinsic_store_var: {
>>>> const struct glsl_type *type =
>>>> nir_deref_tail(&instr->variables[0]->deref)->type;
>>>> - assert(glsl_type_is_vector_or_scalar(type));
>>>> + assert(glsl_type_is_vector_or_scalar(type) ||
>>>> + (instr->variables[0]->var->data.mode == nir_var_uniform &&
>>>> + glsl_get_base_type(type) == GLSL_TYPE_SUBROUTINE));
>>>> assert(instr->num_components == glsl_get_vector_elements(type));
>>>> assert(instr->variables[0]->var->data.mode != nir_var_shader_in &&
>>>> instr->variables[0]->var->data.mode != nir_var_uniform &&
>>>> --
>>>> 2.5.0.400.gff86faf
>>>>
>>>> _______________________________________________
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>>>> mesa-dev at lists.freedesktop.org
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